Ask HN: Know of any non-digital toys/games that teach, for 6-10 year olds?

62 points by vijayr ↗ HN
Teach anything - math, literature, problem solving etc. As long as it isn't digital. Something like card games, board games, simple DIY toys etc?

72 comments

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MECCANO ( http://www.meccano.com/ )

6 might be a bit on the younger side for it, but 10 definitely not. You learn to use a screwdriver and screws and basic mechanics. You can go all the way to elaborate designs.

It's a timeless toy, my father already played with it (looked like this back then: http://www.dalefield.com/nzfmm/slap/RoyalMeccano.JPG ) and so did I. Heck, even an adult can use these, I once made a distillery platform with height-adjustable burner with these. Really nice to slap together sturdy prototypes.

EDIT: Now that I'm looking at modern MECCANO, I feel like they have diverted too much from the original path. I'd rather have the basic old metal kit in the second image than a fancy MECCANO car consisting of oddly shaped plastic pieces.

My parents got me some MECCANO over a decade ago and were most annoyed that it didn't have enough 'normal' pieces for me to build other things with it. As such I built the car and thats that.
Books?
I was also going to say books. You could get books that aren't novels. For example, a book on how to do magic tricks, or a book about how the world works (e.g. earth science), or a book about different type of bridges, etc etc.
Not to discard novels either though. If they can encourage book reading they also fill a purpose!
I'm a big fan of K'NEX http://www.knex.com/knex-education
+1 for K'NEX. Legos always seemed so limited to me as a kid. K'NEX is much more oriented towards actually building things rather than just making neat things to look at.
Both are fun. Knex are better for things that move, Legos are better for pretending.

I transitioned from Lego to Knex once I got the Big Ball Factory at 11

I think the best gift for kids is still Legos. I spent hours building miniature cities, vehicles, homes, train systems, etc. as a kid. My children love them too. It's a great way to develop imagination and motor skills. I would personally avoid the branded sets, although that may just be my bias.
Lego taught me many things including how and why to plan ahead. Every child who grew up with Lego has experienced an off by one brick error. :)
Growing up, I wished I could design my lego projects ahead of time with an interface as simple as what Google SketchUp has ended up coming up with. I wanted to be able to model it and order the required parts with a single click. I think they might have something like that now but they didn't have it back then.
I also had a strong bias against the sets, I saw them as completely against the spirit of Lego. Why would I want to build the one thing in the picture?

Now that I have a 5 year old daughter and we play Lego a lot, I see the value of the sets. They teach discipline, and following the instructions is very challenging for a child, requiring quite a bit of mental modelling, spatial awareness, patience and diligence. A feeling of satisfaction when complete, and a teachable moment when you encourage them destroy the built structure and combine it with your loose brick collection for later reuse.

Great toy.

I'm against legos since they have special parts. duplo blocks are great, since they are all the same and require imagination to see the result.
They also released lego boost robotics kit week ago for mentioned age frame, and it is amazing!
My parents used Brain Quest cards with me and I loved them. Kept me happy on road trips and at restaurants.
there was a book getting started in electronics that use to be sold at radio shack. They had all sorts of basic projects from a battery using a potato to a transistor radio to an amplifier. I think it is still available online. I use to love making those projects when I was younger.
this one, which I assume you are referring to, is a classic. The one I had from the 80's had a green cover. http://www.forrestmims.com
I still have the green cover one, I am planning on letting my child have at it when she is old enough. Right now we are just doing the snap electronics.
Not sure if it will fit your age range but this company has a lot of good teaching toys/things:

http://www.melissaanddoug.com/

I listened to a podcast from these founders. I don't have kids to buy their products but I would buy from them based on the 1 hour show I listened to

  Tanagram
  Frisbee
  Bike
  Prism
  Magnifying glass
Reading this list as one item is incredibly confusing.

Tangrams are amazing, I would recommend presenting the silhouettes in varying sizes and at the other end of a room - makes it more fiendish.

Poker for probability and a little bit of psychology.
Math Games

1) Prime Climb https://www.amazon.com/Math-for-Love-Prime-Climb/dp/B00PG959...

2) Tiny Polka Dots https://www.amazon.com/Math-For-Love-Tiny-Polka/dp/B01N1UUHP...

- Tiny Polka Dots might seem too basic, but counting is this complex topic that we forget because, well, we know how to count. Lots of downstream advantages of having the kind of secure understanding a kid can get from understanding counting inside and out. Tiny Polka Dots can help.

More Maths Games

We have Qwirkle and City of Zombies in the classroom. I hate them :) mainly because I am rubbish at them.

It's an obvious one, but I think there's something to be said for a simple three-in-one chess, draughts and backgammon set. The upfront cost is small but the long term benefits are vast.
I commend you for wanting to teach children alternatives to digital. While binary & hexadecimal are popular, especially if you want to get them into the nuts & bolts of computers, I'd be interested to hear any reflections on duodecimal. I'm not too big a fan of this counting method: https://mihaslekovec.files.wordpress.com/2016/05/duodecimal-... as it comes off as a bit too digitcentric for my tastes

Balanced ternary could be a real fun starting point-- getting negative numbers involved asap surely has some great benefits. I think if balanced ternary was exposed to children more often at an early age we'd have a lot of these new fangled type level numbers being balanced ternary. I was playing around with implementing such in Rust: https://github.com/serprex/lambdaski/blob/master/src/typenum...

Binary comes off as particularly weak when type systems are still resolving lambda terms / prolog logic as associative maps & trees. http://repository.readscheme.org/ftp/papers/topps/D-456.pdf benchmarks 5 as being an ideal radix perfwise, but that does seem implementation dependent

My father wrote a song reflecting on our digital world: https://drive.google.com/file/d/0Bw-au4sqKD2gWVJqOGFzSEVoakx... Stay strong & good luck

I'm amused with how much you've amused yourself here.
Math: Skat[1] is an awesome card game with rules that fit on the back of a single card (basic version) and that trains addition and multiplication. AFAIK it is/was accepted as a teaching tool in Thuringia's schools. (usually for 3 players, a 2 player variation is described in the WP-article).

Literature: A membership in the local library was enough for me.

Problem Solving: Chess and related board games; any kind of puzzles - I loved metal puzzles where I had to separate/join pieces (e.g. those found here[2] - not endorsing the shop, just the first hit on DDG).

[1] https://en.wikipedia.org/wiki/Skat_(card_game)

[2] http://www.zoompuzzles.com/Metal-Puzzles_c_15-2.html

A musical instrument. I would suggest not teaching them the traditional way, but in a more natural way. Check out the approach of Victor Wooten [0]. If you want things a little more structured, try Improvise for Real [1]. Both will teach creativity, self expression and more. Plus its fun!

[0] https://youtu.be/2zvjW9arAZ0 [1] www.improviseforreal.com

No suggestions unfortunately, but I'm curious to know the motivation behind trying to find non-digital toys. Is there something we could do to bring the benefits of non-digital toys into digital ones or are the differences fundamentally irreconcilable?
Fundamentally irreconcilable. Staring at a screen is only so helpful when you're under the age of 15
For problem solving / strategy (and fun of course!) Marble run, Geomag, Monopoly, Canasta (2 or 4 player)

Also the games by thinkfun.com (Rush Hour etc) are very good

Scrabble is great for vocabulary, although as you get better you'll learn strategic words and probably disregard their meaning (for example, I frequently use qi, qat, suq, qua but I can't define them)
House rules: if you don't know what a word means you can't use it.
There is this brilliant card game Set (https://www.setgame.com/set), which is a load of fun and also teaches visual reasoning skills.
The one thing I've never personally enjoyed about Set is that it's a "how fast can you do it" game that promotes quick thinking over other skills. My wife loves it, though, and I do agree it's a great game to teach patterns and set matching.
I totally understand where you're coming from with it emphasizing quick thinking. Unfortunately, that's part of the game and it can't be taken away. Even so, I love that game, I credit it with helping to stoke my interest in patterns and logic at an early age (love you mom!). Not necessarily related but Tangrams is another (math related imo) activity, a tiling puzzle that exercises spatial thinking.