Ask HN: How long did it take you to go from side project idea to launch?
I've been working on a SaaS product side project for about 4 months now. Progress feels painfully slow, but I wonder what typical one-man consumer SaaS projects look like. Years of development? 6 months average? Specific examples would be helpful so that I can compare the scope/size of the idea to mine.
91 comments
[ 2.9 ms ] story [ 166 ms ] threadMake sure you have some form of analytics from the start so you can see what pages people are going to
Nobody uses it but it was a good learning experience.
People who are succesful did 99 mediocre side projects before they hit the jackpot. But it still took them tons of time and energy. Very often a overlooked by-product which was developed over night and benefitted from all prior experiences will be the cash cow while the main project which took 12 months still hasn't won any users.
Most stop at some point because it's just tough, especially the mental part.
This. Nobody tells you this part. I've read the blogs of several successful side-projectors and independently came to this conclusion a couple of years ago. Even Tom Preston-Werner had a bunch of side-projects that went nowhere (he wrote about it a while back) before GitHub. So also Dennis Crowley (FourSquare) wrote about his side-projects, incl. Dodgeball (college project?), which was a pre-cursor to FourSquare.
EDIT: Found an AMA that Tom did here on HN in 2010. Some interesting questions about doing side-projects while being employed full-time.
=> Ask Tom Preston-Werner, cofounder of GitHub, anything Today, Mon 18 Oct 2010. https://news.ycombinator.com/item?id=1804443
This x100000. This is fundamentally it; just like how we love to talk about 10,000 hours and targeted practice, so too can we extend this concept to startups. You just have to throw (and attempt) a bunch of ideas at the wall until one of them sticks, and learn along the way.
I used to get so bent out of shape that my side project wasn't a massive success or that I'm not a young prototypical YC founder straight out of college on the fast track to entrepreneurship. When I took a step back, realized that most founders (even outside of the tech bubble) are older than 35, and have tried (and failed) at a lot of different startups...you then embrace that it's just all about executing and learning from as many projects as possible. It takes out a lot of the stress and anxiety about succeeding, and instead using your side projects as practice to get you to that great idea in your future.
https://learn-anything.xyz
We had the interactive mind maps as JSON already however we needed to display them on the web in a nice interface so we made a react component to render the JSON to the screen.
https://github.com/learn-anything/react-mindmap
Overall it took about a month to do the whole thing and get a working prototype, the search engine improved a lot since then though.
Would it make sense for your app to also link topics to distance learning universities ?
I mean you could contact them first then talk about a commission fee, if someone joins their course they should pay you
The same thing could be done with coursera and edX.
I have since then managed to get some funding and have been working on it more seriously for the past 4 months (since may 2017). In two weeks I will have another closed alpha-demo that is then going to be used to produce a video for the landing page, and opened to the public if there is no big bashing from my zen target audience friends.
It does seem like a huge desert to cross. Motivation comes and goes. In the meantime I managed to kill my desire to feature creep it to death and learned a lot about the fine art of listening/ignoring the target audience requests. I know for sure that my approach for my next project is going to be completely different than my current one. But in the meantime the rent is due :)
The landing page: https://www.pixnit.com
My blog with some thoughts on the bootstrapping experience: http://www.hugodaniel.pt
Illustrator has a similar feature called shape builder. You can create new objects from intersections and such.
https://www.youtube.com/watch?v=izi0mtItHh4
Illustrator is an amazing tool, I have seen a few use cases of that feature in logo drawing tutorials. My main differentiation points with Illustrator (and sketch) are:
* Web based
* Grid based (there is always a grid bellow that you can use to create patterns)
* Free (right now the export to svg is the only planned payed feature, I hope to make it enough to cover my cost of living, maybe I will add pro accounts to those that need to produce non CC0 stuff if there is audience for it, but I will need to pay a lawyer to help me with that feature if it comes to it)
Unfortunately my macbook is old and does not support WebGL.
I am using a lot of WebWorkers for the rendering. The code is using a mix of SVG and Canvas.
I don't know if I can explain it here in a comment. Roughly in the final passes I am preprocessing SVG paths into Path2D's[0] that then get rendered into an offscreen canvas. (they get cached)
The rendering code keeps 4 offscreen canvases, one for the layers bellow the current layer, one for the current layer, one for the layers above the current layer, and finally one for the HUD (the grid lines and zoom info).
These offscreen canvases are then rendered into many final canvases on the DOM in different ways (to do splitting animations, like row splitting or column splitting that happen to allow the UI to react to some specific user interactions like editing a grid element).
This way the rendering is smooth with simultaneous users on the same project on my old hardware.
I am planning to package this specific rendering part into npm and release it soon.
[0] https://developer.mozilla.org/en-US/docs/Web/API/Path2D
For my next project, I plan to build an alternative to Disqus which respects users' privacy. I removed Disqus from my blog a while due to the 2 MB junk it loads and sends tracking data to 10+ sites. I used to receive a few comments, so I thought I would build myself an alternative to Disqus and maybe turn it into a SaaS if there's demand for such a product. Any interest for a $10/month privacy respecting Disqus alternative + an open source code base?
I expect it to take me 2 to 3 weeks to build it. As you build more projects, you end up with a lot of reusable components, so it gets easier to build out the MVP. The real challenge for developers is to get users. This is something I don't have much experience with, so let's see how it goes.
After the initial prototype, it generally takes another 3 to 4 months to build out a full fledged app that I can offer to the masses. It doesn't stop after that though. There is always more to develop and improve including a lot of re-factoring.
I currently have 4 SaaS products on the market and another one in the works.
Honestly, I don't really understand it when people say they have a hard time coming up with ideas. Ideas are all around you if you are willing to pay attention and look around. IMO ideas are easy, taking action is the hard part.
I tend to look outside of the tech sector and try to even stay away from things I am interested in. I have learned the hard and costly way that my interests don't make me money. I pay attention to un-sexy, niche markets or subsets of larger markets/products. A few markets I am currently tapped into are:
- Niche learning platform mainly advertised to homeschoolers
- Math tutoring
- Niche real estate product
- Roofers
I also run 2 ecommerce sites selling niche products. Products that are really not on anyone's radar because the volume isn't there and it isn't a huge market. I get 30 to 50 orders per month and net on average $200 per order, so it is a nice passive revenue stream.
I literally have pages of ideas jotted down that as time permits I will dig into more. Lots of ideas end up getting removed from the list after I do more research and see the market isn't right or that it will take too much time or money getting it going.
That's the rub right there. "Ideas" are easy. Viable ideas you can't shoot down in 5 minutes of thinking about the problem are very, very difficult to find. Then again, it can be hard to tell if an idea is unviable or if you're just rationalizing your way into binge watching netflix for the umpteenth night in a row.
http://reddittopbooks.com
I wanted to learn Django and wanted to start with something fairly easy. I don't really have any idea how and where to promote it, didn't get much attention in my `Show HN` thread and most subreddits remove it because of the affiliate links to amazon.
Other than that it was a fun experience and at least I can say that Django is a great framework to work with!
It only took me a day or two to get https://www.dailylore.com up and running because of it.
Building a website is not the most painful part, promotion and getting traffic are the hardest, you have to be very determined. keep up the good work, don't give up.
anyone has any good advice on marketing?
Shameless plug, if you or anyone you know enjoys The Bachelor series then this product is for them.
https://blockchaindevjobs.com
My most successful side-project has been the one where I didn't start out by using design patterns or TDD or fancy fun new languages as we do at my full-time job.
Instead, I spewed code vomit on the virtual floor of a tiny VPS, wrote most of it via SSH, and felt shame when users started using it because holy hell if they only knew what was underneath all that.
But ... that MVP generates income. Not quit-my-job income. But it's steady, and doesn't require a lot of changes. I plan on rebuilding it soon, as I need a better code base to handle upcoming plans. However, that embarrassingly messy hodgepodge has been running for a year, making money.
Good luck!
I've worked on tons of side projects before this (most unsuccessful, some with some success - busmapper.co.uk, donothingfor2minutes.com). My advice would definitely be to launch early and improve things over time.
I call it the "Stackoverflow Effect" :) See => How to get client's IP address using JavaScript only https://stackoverflow.com/q/391979/325521
That question has over 1/2 MILLION views over an 8 year period, and is still very active almost every day.
Creator of ipinfo.io has posted his solution with link back somewhere in the middle / bottom, and still manages to get a lot of referrals from there. He wrote about it here at HN few weeks ago. Here's that thread : "How I Took an API Side Project to 250M Daily Requests (ipinfo.io)" => https://news.ycombinator.com/item?id=14678473
Compare career levels across companies - http://www.levels.fyi
That was back in June or so. Since then, have made many many changes based on user feedback so the current iteration is more like the cumulative work of 6 months.
You cannot develop your way out of a marketing problem.
There will ALWAYS be technical problems to solve but it's all irrelevant if no one is using your product. Long development time also tends to create a familiarity with your product that users likely will not have, possibly ever.
I am a huge fan of Steve Blank's How to build a startup (which is free on udacity) https://www.udacity.com/course/how-to-build-a-startup--ep245
My personal examples:
Launched Selenium as an open source project in 2004. Founded Sauce Labs Inc ("Selenium in the cloud") in 2008. (Sauce makes roughly ~$25MM a year now. https://www.inc.com/profile/sauce-labs)
Launched Tapster (then called "Bitbeambot") as an open source project in 2011. Founded Tapster Robotics, Inc. in 2015. (Not disclosing revenue at the moment, but still going strong!)
To echo some other comments, I also have many other side-projects (some posted to GitHub, but even more unpublished) that never went anywhere. Success is a combination of luck, timing, ABC (Always Be Creating), stubbornness/persistence, and getting feedback from as many people as possible.
I find it fascinating how little love this part of software dev can get with respect to both developer time allocation and department budgeting (hence making free to use important for most users) so Sauce Labs revenue is all the more impressive. Tapster is very cool - working on something with a cool factor like that makes it easier to get attention as I'm discovering now with a new project I'm working on (unrelated to testing).
The reality is that not every concept is going to get the low hanging fruit, and for many people real life gets in the way. Plus, for some people the journey of learning is just as important as launching the product.
It might be worth considering that you shouldn't stress out if it takes longer than the conventional advice might dictate.