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Should've just set up a Patreon page for Patreon.
That's how Gratipay does it:

https://gratipay.com/Gratipay/

But they're only getting enough to pay for like, 1/10th of a developer...

Also, Bountysource:

https://salt.bountysource.com/teams/bountysource

What amuses me is how software projects prefer Patreon instead of Bounstysource

Really? I've not yet seen any software projects on patreon.
Many twitch streamers prefer patreon.

I have no idea; just stating that I noticed it when watching some twitch events.

Twitch and YouTube streamers - sure. I see a lot of them. But, software projects? Or so you mean these streamers are streaming while they code or whatever?
> only getting enough

That's because total volume is so low. Back when it mattered we were seeing 5% of volume as income to Gratipay, comparable to Patreon, etc.

it's sad that content creators have to beg for money or litter their stuff with ads :/
Everyone has to sell. They're not "begging", they're offering a service: I keep doing art. That's a pretty good service to me.
Producing content is never free. (if not in monetary cost, then in time/opportunity cost)

It is not "begging" so to speak; if anything, it's a win-win.

It's sad that you think it is begging. I think if it as patronage, something that is baked right into the name of the service.

begging implies some kind of charity. Patreon is enabling one exchange of value for another. Very different IMO.

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A little, but people using these tip sites are generally in an awkward spot. They make content that lots of people enjoy but it's not valuable enough that people would directly pay for it. The opportunity costs of actually paying quickly eclipse the value of the content so people choose to do without. It's the same situation with a lot of paid apps.
I wish I could get my head around this, I'm an artist and people tell me my work is good and I do sell some, but I can't bring myself to go on to Patreon because I feel like it's begging (although weirdly I only apply this to myself, I don't think badly of other people that do it... but then I don't look down on people who beg anyway, I grok St. Francis of Assisi so I'm not sure what all of this means). Meanwhile I've moved into a caravan and often have trouble affording to eat (luckily I'm still a bit fat haha).
> I'm an artist and people tell me my work is good and I do sell some

It's interesting that we might view Patreon as "begging", rather than selling your work to more people, for a smaller amount.

I highly encourage you to get on something like patreon!

I support a number of artists on patreon, and I don't think of it as giving a handout or see them as begging - I'm paying them for the content that I consume, and I'm paying them to give them incentive (edit: and means) to continue producing that content. Sure, there's no formal contract, but I consider it a form of "work for pay" all the same.

Its not begging, it's capitalism.
Of the two, beg (a.k.a. ask) for money is preferable - it's more direct and more relevant. Imagine showing up to your job and the only way to get paid was to sell ads to some other third company and show the ads to your employer. The ad model has needed a good "disrupting" for a long time...
Could someone explain why Patreon needs to raise funding? I thought a service built with the express concept of collecting money (and a very popular service at that) wouldn't need external funding.

Also, in an unrelated point,

> I had been making YouTube videos with my band, Pomplamoose

Finally! I thought I was crazy for thinking it was the same guy. If you haven't listened to his band, you definitely should.

> Could someone explain why Patreon needs to raise funding? I thought a service built with the express concept of collecting money (and a very popular service at that) wouldn't need external funding.

I don't know the details of Patreon, but profitable companies raise money all the time. Patreon is presumably a startup, and has growth in mind. It is likely that they want to grow faster than their current cash flow would allow - in fact, they may need to do this in order to survive in the long term. A more in-depth description of this from pg: http://www.paulgraham.com/growth.html

"It is likely that they want to grow faster than their current cash flow would allow - in fact, they may need to do this in order to survive in the long term."

Do they really, though?

The TechCrunch article about the funding [0] claims they make about $7.5 million a year, based on their transation fee and some public "total payments" numbers.

I can see that being too little if they're hiring a significant number of people. This is a nontrivial dilution so I assume that they need the money.

[0] https://techcrunch.com/2017/09/14/patreon-series-c/

Apparently they employ 70ish people. That's essentially the 7.5m gone on payroll.
Something I have to continually fight is my own perceptions. Because, I agree with you, I think Patreon is well known, they should be crazy profitable, etc.

But if you look at the larger scheme of things: How many Podcasts have a Patreon? How many YouTube channels? Is it even on their radar? And the answer is of course -> fractions of a single digit percentage.

Even compared to some other "competitors" they are quite small - consider that there are individual Kickstarters that have raised more than Patreon's profits over the past year.

They need to massively ramp up user/influencer acquisition: sponsoring conferences, booths at tradeshows, paying people to use them, a big "success team", etc. etc.

Crazy profitable? They make $7.5M in revenue with 70 engineers (in SF?). Sounds to me like they might actually be losing money.
Could someone explain why [a company in San Francisco] needs to raise funding?

What's your guesstimate of how many engineers it takes to run the company? Multiply that by $200k [+]. Quintuple [++] the result. Divide by your guesstimate of their margin. That's the sales number you need to not raise funding.

This math is brutal. You can build a very nice product that a lot of people like and still get run over by it.

[+] Total cash cost to the company (salary, benefits, taxes, etc). This corresponds to an offer of approximately $140k~$160k to the engineer.

[+] Judgement call required here; software startups generally spend 20%~35% or so on engineering. The other big bucks that are not COGS are marketing, sales, and G&A ("everything else that isn't COGS").

They want to hire more people and do things even faster!!!!!!!! The breathless hyperbole in this announcement is itself a bad sign in my book, but my main worry is that just looking at the photo, the team already looks plenty big. Much bigger than that, and you run into the well-known "negative network effects," namely communication chaos. Then you have to set up a (for some people "stifling") corporate hierarchy and cease to be nimble.

Accepting outside funding is a Faustian bargain because those investors want scale, scale, S C A L E!! So now I'm worried about this company and this fairly awesome concept they've implemented. I would focus this company on slower growth with attention to continuous profitability. And if there's something you can't do with 80 friggin people (which seems hard to imagine), then put that shit in the backlog and get to it when you get to it. The core idea is sound, focus on that. But nobody asked me! :)

I like the patreon model, as it's let me support various creators whose content I like (Webcomics/Websites/Musicians) without having to endure web ads.

I get what this post is saying about wanting to add new features, but I can't help but be a little apprehensive about what taking this amount of external funding means for Patreon's future.

It doesn't strike me as a business that's likely to experience "hockey stick" growth, so there's a worry that they'll need to extract more money from existing creators to show the return on investment that their external investors are likely to seek...

Right. How many features do they need to add? Kickstarter raised a few million dollars and has grown organically, and fairly rapidly, since. Who is the natural acquirer for Patreon? Is it a likely IPO candidate? It's cheap criticism to say that it would be an easy extension for Kickstarter to offer this kind of funding model, but it really would. The cultural barriers that usually keep companies from moving into adjacent areas are non-existant. Both companies serve the same "Creative Class" customer with nearly identical positioning. I'm long Kickstarter, moderately short Patreon.
I support my favorite musicians on Patreon and usually get gadgets on Kickstarter although I admit I supported the occassional video game or novels. But Patreon is about continous delivery while Kickstarter is about one big bang, delivery is on the several months-1/2 years scale while Patreon doesn't work well if you don't deliver a thing every month preferably more than one. Seems like a completely different thing.
If someone on Patreon becomes really popular then Patreon could earn good money from that without changing their fee structure. It could happen. But I wouldn't bet on it.
It really depends on how sticky the patrons are, which I would guess is very sticky. A dollar in advertising revenue that Snapchat books isn't as valuable as a dollar that Patreon books for a lot of reasons, but primarily because they have a direct-to-customer relationship and because they generate predictable subscription income.

I would think about the Patreon opportunity as such -

1/ Patreon has built a platform that has proven to be the best way for artisans and creatives to create a direct connection to their fans

2/ Since the inception of the company, they have seen very strong improvements in artist growth, patron growth, and retention in both.

3/ The total addressable market is huge. Every creative is a potential user. Their platform may even be growing the market by allowing people to quit their normal jobs to pursue creative ideas.

4/ They want to raise the money to build new functionality to continue to drive growth by addressing new segments of creatives and improving the product to drive retention.

In summary, I think Patreon has a compelling story for raising money. They need to spend money to grow but not like Snapchat because the consistency of their cash flow is a major reason to continue to invest in retention.

Yeah. They have now become dependent on external decision makers.

I wonder if we'll have to read notes such as "how patreon was once great" ... before a sell-out to some other company will happen.

However had, that being said, I applaude the guys who actually bootstrapped the whole thing. The 60 million is of course great, but I think that their INITIAL idea worked in practice, is much, much cooler than the 60 million they got.

I haven't paid much attention to how they run as a business but I am a happy consumer, I get 2 excellent podcasts from Patreon at a price I am happy to pay. Hope they stay in business.
For those wondering why Patreon went for more funding even though they should make about $7.5 million this year from the 5% fee they charge: They are growing faster than their current cash flow can handle and need to increase their staff beyond the 70+ they already employ. They are still a "young startup" where they can get this sort of funding where a standard growing business would get a loan.
This still doesn't strike me as a very satisfying answer. "growing faster than their current clash flow can handle" can also be phrased as "they are spending too much money". Big investments always raise big expectations, and can ruin a perfectly fine business (model). Why are they spending more than they earn ? At this valuation, it seems like they are going to need a unicorn exit at some point. How are they planning to do that ?
Business loans are granted all the time on the basis that a company demonstrating profit or a plan to reach profitability (this scenario is more constrained) should theoretically be able to pay the loans back.

Investment rounds are similar in this way but tend to address the "plan to reach profitability" or "plan to exit" scenarios more directly than a loan might. Patreon's making money, but Patreon needs to stay ahead of current and potential competitors, continue to expand, and continue to grow their positive cash flow. Sure they could keep going without raising investments, but if they run the risk of being disrupted by competing implementations of the same business model (a very real risk), it'd be stupid not to raise money to accelerate their growth.

A good software service company does not need to raise so much money to accelerate their growth. Raising more money won't prevent them from being disrupted by a competing implementation. We can argue their action can invite competition from more nimble operations who can take less money from creators. Look up DistroKid, they compete with companies much larger, with far more funding, yet DistroKid is doing very well as a business.
"How are they planning to do that ?"

Probably by making more money, which this fundraise will help them do faster.

Naive question: what are all those people doing?
Website engineers, database engineers, iOS developer(s?), android developer(s?), website designers, customer support (both for creators and patrons), fraud team (this is huge because they deal with a lot of money and a lot of transactions, they need to be on the look out for money laundering, etc), accounting, administrative, and probably more that I am not thinking of right now.
Don't forget huge costs associated with having a physical office, maintenance related to that, etc, and all the productivity destruction such a thing creates. Compensating for that eats up a ton of money in companies.
Based on comments on HN, people are surprised that a company that "just runs a website" can employ "so many people." But this is a platform processing hundreds of millions of dollars among hundreds of thousands of users.

Here's a rough sketch of possible headcount. I'm making these numbers up, but maybe you can see how it does take a lot of work to make a business like this work.

    - Engineering
    - 5 - frontend dev/QA (web, tablet, responsive, A/B tests)
    - 5 - backend dev/QA (app logic, video/content hosting, scaling up & out)
    - 5 - payments dev/QA (payments is huge and complicated, probably a few payment processor partners)
    - 5 - app dev/QA (iOS and Android)
    - 5 - product owners (web, 2 apps, email, internal tools for agents etc)
    - 5 - management (cto, engr manager, director etc)
    - Business
    - 5 - creator experience, patron experience, outreach, community
    - 5 - marketing, advertising, lifecycle email and email campaigns
    - 5 - partnerships, relations with big creators, collaborations
    - 5 - fraud detection and remediation (fraud is huge, chargebacks are expensive, and the ability to charge $1 to test cards attracts fraudsters)
    - Operations
    - 20 - agents handling creator/patron requests/issues (more if 24/7 or multiple languages)
    - 5 - ops/systems (keep everything running, downtime means less income)
    - 5 - HR, recruiting, accounting, etc
This is probably under-representing the business side since I am from the engineering side. Also it looks like they are hiring more people for all these teams. If you want more info, you can always look up Patreon's job openings: https://angel.co/patreon/jobs https://boards.greenhouse.io/patreon#.WcFitC-6z-Y https://www.glassdoor.com/Jobs/Patreon-Jobs-E915057.htm
There are a lot of unsatisfying answers to this question on the thread. Put another way, why does Patreon need $60M when Kickstarter grew to 134 FTEs on $10M investment?

+ Is it that Patreon is managed worse?

+ That the ecosystem has changed in the last few years?

+ Are they trying to do something substantively more intensive than Kickstarter?

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On the surface Kickstarter and Patreon may look the same, but they are quite different. Maybe a Google Trends graph will help: https://trends.google.com/trends/explore?date=all&q=kickstar...

Patreon has a slow and steady growth rate, while Kickstarter grew quite rapidly gaining a lot of press from big campaigns brining in huge amounts of money all at once(where Kickstarter got a huge influx of cash each time a 30-day campaign completed). For Patreon, people are more hesitant to sign-up for a subscription type expense. After a popular creator starts a Patreon and gets that initial boost, the growth rate for them is quite linear.

A large Patreon campaign of $60K/month nets Patreon $3,000 while a large Kickstarter campaign of $3M nets Kickstarter $150,000.

That's a really good point. There's no million dollar Patreon yet. Assuming scale and steady-state, Patreon will have a much more impressive model with a predictable month to month revenue stream.
Wouldn't a loan be the better option, though? That way no one gets their ownership dilluted.
If they are growing faster than the current cash flow can handle, there is a problem with their business model. Growth for this type of service business should bring profits not losses. This is not exciting news for the creators on Patreon, if anything they should be concerned.
And there are dozens of you making over $30k per month!!

Is there any way of browsing these creators? How many creators make money at the rate of $40k per year? Also, is there a typical curve that earnings follow over time?

The biggest earners are, to the best of my knowledge, mostly adult artists. Not porn stars, but artists who create erotic artwork, often for 'niche' communities. I imagine Patreon does not want to shout too loudly about that sort of thing, but I am extremely glad they are there making the world a better place. Our culture can never be made 'advertiser friendly' overall and its disgusting to see the degree of puritanical prudishness on display at most tech companies. They are stultifying human culture and actively preventing actual humans to be the ones determining what constitutes our culture. Patreon works directly against that, and for that they are angels.

If they ever move to boot adult creators, that will be the day Patreon dies. If they ever get bought by Google or some other tech titan, it will be that day instead.

A plurality is marked NSFW, not a majority. Also, the population of creators that make $40k per year or more is about 350.
I love Patreon but am scared for them. As more and more YouTube creators find it untenable to survive on revenue from YouTube (which is something YouTube wants to happen, IMO) and they turn to Patreon... that puts Google in a difficult position, serving basically as the free-cost video host for those creators who likely won't bother putting ads on those videos either.

And if Google makes a big to buy Patreon, I REALLY hope Patreon would refuse it no matter how large it would be, but I can't imagine anyone walking away from 'never have to work again' money. Google buying Patreon would cause me to wear black and mourn for at least a month. They would move aggressively to remove all creators who do anything not deemed 'advertiser-friendly' (really anything that wasn't mainstream in the early 2000s when Google came about, which is where Schmidt wishes to petrify human culture) and then progressively move to make it less and less possible for people to make a living doing things which members of the public wished to support. Such a model does not lend itself to what Schmidt sees as the proper structuring of society, with centralization of wealth into a ruling minority class establishing the 'pillars' of society, any widespread movement looks to people of his perspective like rats chewing through those pillars. He made a smart move publishing his book where he puts forward the idea that Google should use its position and power to actively 'guide' human culture for the good of the peons not as wise as he. If he'd published it online, people would read it.

Unfortunately I fear that Google has become too big for the whole world and will slurp up everything that can be a competition, just like they slurped up youtube too at one point in time. And we all know that money moves people, so there is that - github, patreon, twitch. Google has things to buy.
I don't think that's likely. Here's why:

YouTube doesn't have to worry about major competitors because of the network effect. If it bans people from YouTube, where are they going to go? To a competitor video site no one uses? Sure, they could, but they're not going to have much success considering how unlikely it is that their entire audience will go through the hassle of signing up for the competitor's service and then remaining active on it (while likely still using YouTube) just to watch one person's content.

But with Patreon there isn't a similar network effect at play. You just log in and subscribe as a Patreon. There's no real need to log in every day, or week. There is no additional benefit you get from it being the largest service of it's kind either. So if Google did buy Patreon and they did start banning people, I don't see much reason why someone couldn't just create a successful clone. Creators would even have a reason to use the new service over Patreon given they'd be less likely to loss their revenue stream by simply linking their audience to the new competitor site instead. Sam Harris recently started pointing his audience to his own donation service instead of Patreon for this reason, there really is no real cost to either the creator or subscriber doing this, I'd guess Sam probably even takes a larger cut of the donation money.

Pretty nice success story.

Unfortunately money changes the way how companies work - and often not to the better.

I wish they'd take Craigslist's path - simple, small, and providing amazing value.