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Hey everyone,

This is a project I've worked on haphazardly over the past year and a half, only going full steam during the past two or so months. A loot-based programming 3D game in the browser. The basic premise: beat up enemies, gather loot, upgrade your ship with new abilities (and use methods to control them). Currently it is a series of levels with a progression curve like .../¯¯¯ but I wanted to demonstrate some of the things that are possible.

Warning, it's a bit buggy overall, and, Firefox has some CSS issues. Guess that's what I get for rolling my own HTML/CSS solution! But I would appreciate feedback. Does the prospect of LOOT excite you? Do you want LOOT in the browser? Is the programming aspect interesting or just a gimmick?

Notable 3rd-party tech/libraries:

- Three.js (makes WebGL so easy)

- Matter.js (good 2D collision library)

- Esper.js (JavaScript interprer in JavaScript)

New tech created:

- CodeJunkers ECS game engine (hot-swap components during runtime)

Things I wish I didn't skimp on:

- Building tools. (It's no fun hand-writing JSON for 15 levels.)

- Skipping a real HTML/JavaScript framework. (My "views" are very hacky and have/are causing me headache.)

Plans for the future:

- Infinite mode.

- PvP/Coop ladders.

- Refactor the "views" using a real HTML/JavaScript framework.

- Convert to TypeScript.

If you have any questions about the project, I'll be glad to answer those here.

If anyone needs a junior dev or game designer in the Bay area, hit me up: serg@codejunkers.com :D

Nice game! Few comments so far: - mobile view? - intro image with galaxy is too heavy - not clear, that to equip the Simple Grabber, I need to double-click on it, the first module I d&dpped. With SG it doesnt' works. I personally think, you're too humble to label yourself as junior .. =)