Every single one you've posted has been educational for me. Really helped to internalize good design more than reading theory.
I enjoyed that you also did the Mario mobile game. I don't think too many game designers would make half of the mistakes Nintendo did there, but it's amazing to see so many examples of poor design in one place.
Wow! Never come across useronboard, but now I've seen it I can't believe I went so long without it. For someone lacking experience in UI/UX this is fantastic.
Yeah this is a really great UX/UI analysis. I like the cheeky comments, too. Very good teaching tool. I admire your review process and positivity all in all.
No problem! It's important to appreciate skills in others you wish you had. If you've never read Scott McCloud's "Understanding Comics" I think you would love it. He talks about the "Infinite Canvas" which is (to me) a loose metaphor for screens. If I taught UX/UI and Logo Design at an Art School, it would be one of the first books to throw at my students.
Regarding usability of your own site, I'd suggest not eating up the history of the user's web browser for every "next slide click" [0]. I was really annoyed trying to get back to HN to the comments section.
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[ 0.18 ms ] story [ 40.6 ms ] threadI'm the person who made the teardown -- if you have any thoughts, I will be checking this thread often. :)
--Samuel
I enjoyed that you also did the Mario mobile game. I don't think too many game designers would make half of the mistakes Nintendo did there, but it's amazing to see so many examples of poor design in one place.
Regarding usability of your own site, I'd suggest not eating up the history of the user's web browser for every "next slide click" [0]. I was really annoyed trying to get back to HN to the comments section.
[0] https://imgur.com/a/Jk29A