The last two are more narrative genre, it is very hard to get "stuck".
In the classical puzzle genre try Balances (http://ifdb.tads.org/viewgame?id=x6ne0bbd2oqm6h3a) (unofficial successor to the great "Enchanter" trilogy games from Infocom).
I think somehow the act of playing in your story (The puzzles are super gentle in that one,'it's the antithesis of Zoek, but it sets the stage for an interactive exploratory novel) makes you connect more closely than just reading alone.
Though I say this as ironically I just finished the draft of my first novel, which is not interactive at all.
That's a bummer. You should be able to play it and many other games on iOS with Frotz. I don't remember if the version in the app store includes a copy of the game. If not, you can search for it and download it from within Frotz.
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[ 3.8 ms ] story [ 22.7 ms ] threadI just don't have time for the multi month extravaganza IF games I played when I was a kid.
I wonder if such games exist.
Some of my favorite short games: Photopia (http://adamcadre.ac/if.html#photopia), 9:05 (http://adamcadre.ac/if.html#9:05).
The last two are more narrative genre, it is very hard to get "stuck". In the classical puzzle genre try Balances (http://ifdb.tads.org/viewgame?id=x6ne0bbd2oqm6h3a) (unofficial successor to the great "Enchanter" trilogy games from Infocom).
I think somehow the act of playing in your story (The puzzles are super gentle in that one,'it's the antithesis of Zoek, but it sets the stage for an interactive exploratory novel) makes you connect more closely than just reading alone.
Though I say this as ironically I just finished the draft of my first novel, which is not interactive at all.