Ask HN: When does programming start to make sense?

28 points by amorphid ↗ HN
How long did it take before you could write code on your own? Every time I try to learn programming, it feels painfully slow compared to other things I've picked up. Maybe I'm the opposite of a natural. I took C++ in college and studied Ruby & PHP on my own.

52 comments

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Can you define what you mean by 'on your own'?
Picked up a few books, wrote basic programs, etc. When it got harder, found ways to ask people questions. I usually get frustrated when it comes to solving puzzles that aren't linear programs.
What is causing the frustration?
I can see the solution in my head as a picture, not words. Maybe I need to practice framing problems more.
I dont ever see words. Sounds like you might need practice figuring out how your pictures relate to code.
If you are a visual learner, you should make sure you can draw statecharts (not decision/flow-charts), process diagrams, UML-style diagrams by hand. Learn the conventions. Then learn the design-patterns in the gof book and make sure you can draw a singleton, delegate, etc... Next bust out a notebook and start trying to draw your solution (by hand) before you sit at a keyboard.

IMHO all of the UML diagramming software are a bunch of crap but being able to understand a bunch of code as a picture should help allow your brain to see the forest for the trees.

I was amazed when I saw some of the smartest programmers I know drawing pictures of their problems. I always thought that you had to do everything in your head, but that's definitely not the case. So draw pictures, figure out how they translate to code.
I can see how that mismatch would feel frustrating - more so than if you couldn't see the solution and had to muddle about in exploratory code to discover it.

re "practice framing": I find that asking the question is very helpful for clarity - and then defining the key nouns in it.

This is actually good, its how I do it, and I have success. You see programming as an abstract mechanical thing rather than abstract descriptive thing.

Take a look at http://users.evtek.fi/~jaanah/IntroC/DBeech/3gl_flow.htm and get the gist of the symbols, then chart out things like if, if/than, while, for, etc. Don't forget do/while, since this is also a fundamental, but its not always represented in your language of choice, and is sometimes simulated with things like an infinite loop with a break.

Move up to some simple programs. These symbols don't represent data structures (arrays, objects) so you can fudge that part.

When it clicks then stop using it. But keep in mind, when you run across something where the logic is confusing, or especially if you can't figure out a clean way to represent the flow, come back to your old friends, and you'll be amazed at how they will guide you. I still fall back on flow charts, they aren't a crutch, they are a tool.

That's interesting, and actually quite encouraging: it suggests that you do think in terms of abstractions of the problem you're trying to solve, which is arguably the most fundamental skill in programming. If your difficulty is that you haven't got the mechanical process of turning your thoughts into code down yet, that's a much easier thing to overcome.

Could you share with us what books and programming languages/tools you've been using? While there are certainly common ideas, different types of language take a different approaches to describing a program. Maybe whatever you've chosen doesn't suit your way of thinking particularly well, and you would find another tool more intuitive at this stage.

The book I've had the most luck with is Learning To Program by Chris Pine. There's a question in the book about counting the sections of land on a standard X,Y grid map. That would be a good example of a problem that blows up my brain.
Which of these would you say is closest to your difficulty?

a) You don't understand what the problem means.

b) You can't describe an algorithm that would solve the problem in plain English or "pseudocode".

c) You could describe the algorithm informally, but don't know how to code it.

It took me a long, long time until I became reasonably confident that most problems would eventually succumb to my programming ability. Probably almost twenty years from when I wrote my first program, or a few years after college.

I can't write code on my own, though -- unless the problem is trivial and the APIs I'm using I know like the back of my hand, I need an Internet connection to do it.

Part of this issue is possibly that competent people are disproportionately stalked by the worry that they're secretly incompetent.

That is interesting. The experience has been almost the opposite for me. When I first started programming, it did not take me long to start "getting it", and I was very confident that there was no programming problem I could not solve. As the years went by, I've noticed that my confidence has decreased to the point where I am almost certain that there is no problem I can solve (besides the most trivial ones). Maybe I'm just getting dumber.
Absolutely not. As you gain domain knowledge you should feel exactly this way. I'd suggest that you be concerned if you didn't feel this way. When I finished highschool I thought I was pretty damn smart and had a lot of things figured out (clearly not the case). From an academic point of view as I worked towards my Ph.D. I was constantly reminded of how very little I did know. While I did learn new things day by day, my appreciation for how much I didn't know grew exponentially. In fact I think what I'm left with after the whole exercise is not a confidence in my knowledge but rather a confidence in my ability to learn, problem solve and ask questions.
"Universities are repositories of learning because students enter knowing everything, and leave knowing nothing."
I'm the same way about needing an internet connection- or at the very least a nice thick book referencing the APIs. I'm sure if you use the same API everyday the reference wouldn't be necessary, but that's not true of most of the stuff I do.

It be interesting to see what the numbers are of people who need to be connected versus people who code in solitude.

For what it's worth, it took me several years before I really understood programming. I distinctly remember thinking that I wasn't making progress, and that I was wasting my time writing silly programs that didn't do anything useful.

However, eventually things start to click (though it took me several years). You'll get to a point where things make sense, and you can fathom how you'd go about writing most of the software you use on a daily basis.

> Every time I try to learn programming, it feels painfully slow compared to other things I've picked up.

It's probably slow because you're not having fun with it. You're probably not having fun with it because you're not solving a compelling goal. Ask yourself whether you're learning "just to learn it" or are you trying to solve a problem and this particular language/api/compiler/implementation will help you achieve that goal.

I might be presumptuous here (and I apologize if I'm wrong) but the times I've found myself stuck "learning" have been when I was just going through the lessons for the heck of it, without a real goal in mind, without something to accomplish.

Also, have a look at this: http://railstips.org/blog/archives/2010/01/12/i-have-no-tale... I found it inspirational.

It was no fun when I REALLY learned how to program, it was pure panic. I was half way through a CS degree and got a summer job, and I just had get it done no matter what so I beat my head against the problems and solved them. After that, all the theory that I'd been learning started to make sense, and now I have a more nuanced approach to coding, and a successful career.

Just trying to say, learning is not always fun. Get a job doing something you don't know how to do. Maybe that will motivate you. :)

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Can you explain how have you tried to learn? I have learned by books. Yes, it took long time, but reading a good book is both fun and productive way to learn. Unfortunately I can't recommend any of my books as they all were in Russian.
Alan Turing said that programming would always be interesting because the boring mechanical aspects could be automated (where "interesting" means "you don't understand it" - or else you could automate it.) I daily run into issues that I don't understand. That's what programming is for me, I'm afraid; rather like science. It's a sequence of monsters. The best we can do is to be tackling new monsters, not the same ones.

Of course, programming jobs do exist where you do the same thing over and over again. And there's a threshold of skill required before you can automate some classes of things; and you also need a clear understanding of the task, to see precisely which aspects are mechanical, and which aspects are configurable. It pretty quickly gets into compsci research. And sometimes it's not worth the effort (it can take a lot of effort.)

But if you've ever called a method twice, instead of writing the code twice, then you have done some of it.

I feel that your question "start to make sense" suggests your thinking is all-or-nothing. Does no aspect of programming make sense to you - or do some "trivial" aspects make sense but they "don't count"? Does a print statement make sense to you, to some extent? Does a loop make sense to you? There's a continuum of mastery. If you only acknowledge perfect and complete mastery as "mastery", then you won't feel any satisfaction in mastery of one small bit of it. And without the confidence and encouragement of that success, it's very hard to be motivated to continue. (oh yeah, plus, of course, it's impossible to have perfect and complete mastery of programming anyway, for Turing's reason.)

Reading that makes me think I should call my parents and thank them again for putting me in front of a Commodore PET at about 5. I may not be great at it, but programming's always seemed fairly natural to me.
Programming, as a whole, is far larger than any one person could come to comprehend in a single lifetime (imagine it being 1000x bigger). And to make matters worse, it is continually growing more complex at a rate no person could follow either!

Just when you think you've finally gotten a solid grasp on writing CRUD apps in PHP, someone shows you Haskell, or Prolog, and suddenly realized just how little you thought you knew.

That said, this all makes for programming being an excellent domain for both a career and a passionate hobby. Easy to learn (a tiny corner) and hard to master (a chunk you can really appreciate 10 years in) -- what more could you want?

Disclaimer: I am very much a novice when it comes to any kind of programming; I have only been working in PHP, which I know is considered a scripting language and not a programming language, for a few months now. My understanding is relatively limited.

"Programming, as a whole, is far larger than any one person could come to comprehend in a single lifetime (...) And to make matters worse, it is continually growing more complex at a rate no person could follow either!"

Isn't programming, essentially, the writing of instructions and providing them to systems that act upon them? Reading through that statement I wonder whether it's not programming that is complex, but many problems that exist in various fields of business or study—problems that need a programmed solution.

Please—if you don't mind—would you elaborate?

whether it's not programming that is complex, but many problems that exist in various fields of business or study

Unfortunately, it's both. ;)

While PHP is indeed a programming language (the term "scripting language" is a fairly meaningless label) when you work in PHP building web pages you're likely to spend most of your time working on things that are computationally tractable [1], but hard because it's just hard to translate the customer's problems into code within the available budget. Your customer has a problem, it's lots of work to map that problem onto code, it's hard to explain to the customer just how much work it is to turn the "simple" activities performed by (say) their administrative assistant into algorithms, and the result tends to be expensive to document, deploy, and maintain. So, yeah, it's the problems that seem to be hard, not the "programming" -- though, in fact, there is no hard-and-fast distinction there.

But then there are problems in programming that are difficult to impossible, all by themselves. The CS folks around here can point you at plenty of them, but here's a famous one:

http://en.wikipedia.org/wiki/Travelling_salesman_problem

which is a member of an entire class of famously hard-to-compute problems:

http://en.wikipedia.org/wiki/List_of_NP-complete_problems

which (I believe) are not particularly rare, but which come up in various disguises, and which must be carefully worked around.

On a somewhat more applied level, there are lots of difficult problems in code optimization that you can work on:

http://en.wikipedia.org/wiki/Low_Level_Virtual_Machine

Or you can spend your day exploring a giant set of data-storage possibilities, each of which is right in its own way, and wrong in its own way:

http://en.wikipedia.org/wiki/CAP_theorem

http://www.allthingsdistributed.com/2008/12/eventually_consi...

One may suspect, of course, that this distinction I'm trying to draw between "difficult programming" and "difficult problems" is not real; it's just a matter of the degree of abstraction you use when describing the programming. And I think you'd be right to suspect that. Programming is programming, and programming is hard.

---

[1] Though it is very, very possible to put something that is computationally intractable into a "simple" web page. Web pages have no upper bound of complexity.

I cannot stress this enough: learn refactoring, http://www.amazon.com/Refactoring-Improving-Design-Existing-...

You will simultaneously learn:

- terminology and models relevant to software design and construction at every level

- principles of good coding and how to tell good code from bad

- the ability to redesign code as needed

- the experience and knowledge necessary to approach coding with confidence

All of these are the most critical tools you need to transform yourself from someone who sorta-kinda knows a few principles of coding to someone who groks software construction.

If I had to choose between a co-worker who truly groked the principles of re-factoring and a co-worker who had a PhD in Computer Science I would choose the former every time. It's really that important.

I don't think that's good advice for a newbie.

To the OP: practice, practice and practice. It will take a long time. Months to start getting it, years to go anywhere. 10+ years to be good. If it's too hard, choose another profession. 99% of folks out there would hate programming.

I could not disagree more, refactoring is perfect for a newbie. It's not an advanced technique, it's fundamentals. Any beginner who can write a method can extract a method.

But more than that, refactoring provides the mental models and the vocabulary to talk about, reason about, and understand code. It provides well-worn expert advice about the characteristics that make good code good and bad code bad, heuristics to be able to recognize good and bad code, and basic techniques to transform bad good into good safely and effectively.

There may be some advanced techniques in the book itself which won't be useful to beginners, but that's true of any programming book, and that's easy enough to skip over and return to later (especially with the organization of the canonical refactoring book specifically).

A beginning programmer who has learned even the simplest of refactoring techniques (extract method, insert/remove cached value, etc.) will be able to look at a piece of code and see the ways it can be changed, and will also have a reasonable idea about which changes are more likely to improve the code. They will also have the mental models and vocabulary to talk about, reason about, and understand the code, even if only to themselves. These tools are hugely important for beginners. They can transform coding from a task filled with uncertainty, fear, and irregular advancement born from experimentation to a task filled with confidence, knowledge, and curiosity.

Certainly practice a lot, but don't just blindly stumble about on your own, there's lots of good material out there, learn the techniques and then practice applying them, build up your toolkit a bit at a time until you feel more and more comfortable with coding.

Even once you can write code on your own, things are painful from times to times, and I believe that's normal and a good thing.

It means you're pushing yourself out of the comfort zone, staying current.

But it's also important to detect when you should "give up" or not invest time in something that is just too painful (I personally gave up on EJB, or temporarily on C++ to go back to Pascal, then back to C++ a few years later).

You're not going to like the answer, but:

Immediately.

Like in the first 5 minutes. When I was seven years old.

And frankly, if it didn't happen like that for you, you're pretty much screwed.

Every good programmer I've ever known started doing it young and immediately just "got it". Most mediocre programmers I know followed the path you're on, learning it in a class in school, fighting to get things done, eventually coming up with ways to solve particular problems, but never attaining fluency.

Try not to feel bad about it. It's just about the way your brain is wired. Good programmers have a specific something wrong with their brain that makes them ridiculously good at logic, and, sadly, not very good at much else. We can overcome the "everything else" part through hard work, though we'll never be as good at it as you. Similarly, you can overcome the programming part through hard work, but you'll never be as good at it as us.

Sorry to be the one to break the news.

    Try not to feel bad about it. It's just about the way your brain is wired. 
No. I spent an entire summer staring at C and getting blocked on ridiculous basic stuff because I had dumb learning techniques and kept being too ambitious. I know a solid guy who did first-year C three times before he passed.

What got me through was learning to break problems up into tiny pieces, practicing and learning patterns, and ignoring advice like "if you don't get pointers straight away you'll never be a programmer".

For example, a pattern you use all the time is open a file, read some data, close the file. More than half the people I've interviewed as programmers can't do an adequate job of this from memory in their language of choice. Practice just that until you have it memorised and can type it out at speed.

Look at programs as collections of patterns, and look for excuses to practice dumb simple stuff (like scales in music). Something I knocked out over breakfast on Sunday morning to price a collection of stocks: I have a file containing a list of symbols. The program reads this data. It splits it into tokens. It uses a yahoo web service to look up prices for them. It collects the data in an object. I pass that to a formatter. Then I print it. I built each pattern independently, and then stiched them together. Some people do test-driven development to force themselves to construct software in this way, and you might find that useful (I just do it that way without formalising the tests).

amorphid wrote,

    Maybe I'm the opposite of a natural. 
I felt the same for five years after I'd finished my degree. Work towards mastering two things: (1) learn to reduce all problems to triviality. You can use code to feel out a problem but do not ever try to cruise through complexity - that's a path to certain failure. (2) Hone your tools (including your memory for patterns) so that your cognitive load can be dedicated to problems at hand rather than typing or looking up patterns for bread-and-butter stuff like reading the contents of a file.

amorphid - I don't know what your problems are specifically but maybe some of that will be useful.

Edit: I made a claim at the top that I couldn't reference. Removed.

I spent an entire summer staring at C and getting blocked on ridiculous basic stuff because I had dumb learning techniques and kept being too ambitious. I know a solid guy who did first-year C three times before he passed.

Sounds like we're just using different definitions for "good". You seem to define it as meaning competent, so yes, you and your friend fall into the category of people who have successfully taught yourself to program computers despite not being wired to do it.

I was talking about the Fred Brooks 10X types when I said "good". Those guys didn't drop Comp Sci 101.

Again, please try not to take it personally. They're not better people than you. They just took to computer programming like everybody else takes to breathing.

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There's no magic wiring there - humans don't speak computer out of the womb. Some people start programming at a younger age than others. Some move on, some stick, some take it more seriously, some go on to become great.

It's like any other thing really. Football, Soccer, Jiujitsu, Ping-Pong, etc.

Totally disagree. Anything in life comes with time. Learning an instrument does not take you 5 minutes, even if your Eric Clapton. If you learned programing in 5 minutes when you were 7 years old, your a genius and definitely not the norm. So I cant agree with you that this is the way all people will take it. It takes most boys a few years to learn and master the technique of peeing... :-)
Even though I disagree, this is a valid opinion, which is sufficiently explained that it should not be downvoted.
Umm, if you think you're "getting" programming the first moment you let your fingers have a go at it, then you're definitely not getting it.
You need to design first - on paper, white-board, etc. You wouldn't build a house without blueprints, so why try to write a big program without sketching stuff out so that you can break down into manageable chunks.

If that doesn't help, then maybe you need to take a good CS course. If you have only programmed in C++, then it doesn't sound like a comprehensive background in CS.

Exactly this. The image of the lone hacker sitting down and pouring out a bunch of code straight from his brain is a romantic one, but if you haven't spent a little time deciding what your data structures are going to look like and how you're going to pass stuff around, etc., your code will be crap. "Just coding it" leads to both frustration as you sit wondering what you should be writing and why programming is so hard, and poor code. The poor code comes in when you start throwing in stuff like one-use elements in your structs to keep track of something you hadn't forseen, when a little bit of planning could have alleviated that.

I'm certainly not saying you should go write up a design document complete with UML and everything. That would be ridiculous, damn it I'm an engineer not a bureaucrat! Just sit down and think (on paper) about how some of the important stuff needs to look. It'll help a lot.

As for the second point, C++ does seem like a weird place to start. Go learn assembly or C. Learning to write assembly is a process of continually solving tiny programming puzzles, as you figure out how to hand-roll a loop and such.

It took me about 5 minutes to get started writing code.

For some people programming can make sense, for others it's just a craft that's in the hands. When I was at the university lots of people struggled with "understanding" programming and they wrote little code, trying to more to come to terms with what programming is rather than trying to do it. The people that succeeded in learning to program wrote lots of code even though it was hard to write the code and to understand. Some of the people that didn't never entered their programs into computers and just ran the code by hand on a piece of paper (to what practical use is that?).

For me programming is in the hands. When I learn a new programming language it's total chaos for 1-2 weeks and then the new regime settles and I can understand what I have been doing. After half a year of being exposed to a new programming language even more of the teachings settle and I can begin understanding more, but programming it's a practical art. I suppose it can be different if you are more mathematically minded than I am.

I suggest doing ALL the exercises in a programming book - as fast as you can without trying to really understand what is going on behind the scenes. The secret is that you don't have to really understand what the hell is going on behind the scenes, you just have to know enough to stay out of trouble and that knowledge comes from experience. In the beginning of a programming career it'll be impossible to guess what weird bugs might occur so just code and see what happens.

In short, you have to have a lot of practical knowledge of programming to support your theoretical knowledge, otherwise you cannot do anything with either. A chicken and egg situation, so it's best just to jump into the deep waters and try to swim to the surface.

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Don't worry, you don't become a professional programmer in one day. It's a long process.

I started programming (Qbasic) at the age of 12. My first programs were just some combinations of blocks of code taken from the help document. Until 18, I had been always an amateur programmer. Then Things changed. Programming can be flipped from fun to work. I can get paid to have fun, so why don't do it?

I was introduced to the real world and I discovered that my knowledge, as huge as it was (a little from everything) wouldn't really help building the smallest application. I also can't write code on my own. I need another application to copy from or re-use the code. My frustrations began, but they lasted short.

I started reading books. My target was Visual C#. I read a book about .Net fundamentals and another one about Visual Studio. I become a better programmer. It did took me months to understand OOP, but I finished by mastering it. And yay! I used collections.

I left Visual C# and decided to develop for the web. I planned to learn it from scratch. From the start to the end. First, I need a strong knowledge about the Client Side. That is HTML, CSS and JavaScript. The first two are somewhat easy to master and learn. JavaScript is very expressive and can take a while to master.

Actually, I felt in love with JavaScript and with it's prototypal and dynamic nature. I'm 19 and I already built 2 scripts that I'm selling on code canyon (I'm working on the third right now ;)) Suddenly while browsing on the web, I found a small niche, that can be valued to $100K/year. It's hidden somewhere and related to JavaScript. No one explored this domain (except low-quality Open Source solutions) I made my researches, grabbed a related domain and making a plan.

Learning Programming? Oups! I forgot about it!!!

I've been writing code 'on my own' since 4th grade. My school gave a class on programming the Apple IIe and I loved it. My parents bought me a series of computers, starting with a Sinclair 1000, and I wrote little programs for all of them until they weren't good enough and we upgraded. I taught myself several other forms of basic, then started on other languages like C, PHP and Cold Fusion.

Maybe you need to stop 'learning' programming and just do it. Pick a task you want to complete, possibly even a task you've done before, and just do it.

I learned all those other languages and language variants starting with the same program: Sierpinski's Triangle. Why? Because I already knew the logic for it inside and out and it was entertaining to watch. Every new language I came across, I wrote another Sierpinski's Triangle program on it as my first program.

I've got C64 and manual in German when I was 10 (I've only knew Polish at that time, but who cares :)).

For a few years I only played games, and sometimes entered some example BASIC code and tinkered with constans in code to see what will happen. I remember that my copy of manual had error in some magic graphic system initialization code, so I've never programmed graphic on C64. It was very frustrating.

Then I've got PC when I was 15 and I played with Turbo Basic, then Turbo Pascal - then I've understood variables and it all started to make sense. Since then I only feel like I know less, and less :)

PS - the most impressive thing I've seen that encuraged me to keep programming was ASCII art adventure game written in windows batch files. I've thought - if someon can do so much witch bat files, I can do everything with my knowledge of Turbo Pascal :)

By the way, I have other problem with programming.

For some time it's not technical difficulty that prevents me from acomplishing my programming goals, but my laziness.

I am very good at learning new languages, APIs, programming techniques, etc, because that offers me fast positive feedback. I feel good because I've learned sth new.

But to achieve anything I have to sit down to real, boring work, and this I am to lazy to do. I prefer to try new cool languages than do any useful work in languages I already know. I feel worse programmer than I was when I only knew Basic and Turbo Pascal, no matter all the techniques, design patterns, languages, etc, that I now know.

Do you have similiar experiences? How do you deal with this?

I found programming a slow, grueling task until I had an ephiphany one day--it's like learning any other [spoken] language. Now, I don't know if you're particularly adept at picking up foreign languages, but the moment I realized programming itself was the new language, I began viewing programming languages through the lens of learning a new grammar or syntax or vocabulary, and everything opened up for me. This was the same way things went with learning a foreign language--once I understood that I was still just expressing myself verbally, saying the same thoughts, it was only a matter of vocabulary, grammar, and syntax.

Since then, I have picked up new languages that interest me far more rapidly. I don't focus on how it compares to any other language I know or use. I don't focus on it from the perspective of how classes and functions differ. I look at any new programming language from a grammatical and syntactic view--and once I have read enough code & documentation to understand its grammar and syntax, I can start coding productively. That's the point I begin studying classes, functions, built-ins, libraries--the grammar and vocabulary of implementation.

I am by no means an expert programmer. I'd never call myself that. But I do find that many would be better programmers if they understood the "language" of programming. Learn as much as you can stand about data structures & types. This is core--especially types. I have so often been frustrated by inherited code that didn't show a solid understanding of data types (e.g., strings, ints, arrays, etc.). Learn about classes, functions, inheritance, etc. These are the building blocks of language, if you'll permit extending the analogy--it's a bit like knowing how to structure a sentence, capitalize, punctuate, etc. Learn the language of programming before you ever try to learn a programming language. This is, perhaps, what you're missing. You're using a programming language to understand programming. Take a step back and understand programming itself first. Then sit back down with your language and do programming.

Regardless of chosen language, the task is the same and the result should (usually) be the same. The chosen language is really just an implementation detail. You can write a program in Ruby, Python, C, PHP, etc., and it's still going to be the same program. Most programmers, I believe, tend to choose the grammar & syntax they like best. But the job of programming remains the same.

Work on something useful, something that has a goal.

Beating your head against a problem for hours is the best way to learn something (because you learn all the ins and outs of that thing, not just the part you were working on).

There are 2 aspects to programming that you might or might not be getting. First is figuring out what the solution to your problem is, Second is to put the solution on paper (write the program). Both of these take practice, but the former is much harder to learn that the latter. Most programming courses will teach you the latter. I wrote my first C program at 11, but I certainly didn't understand what that * meant next to a variable at the time, but I could think of the solution to the problem in terms of a program.
If you really want to badly do it, then

Be patient with yourself, don't let frustration get the better of yourself, keep trying, get immersed and give yourself some time.

For me, it took quite some time of interspersed half-hearted attempts, then accidental and incremental opportunities to do increasingly complex tasks that I could learn and scale (on different environments, SAP, NC, Excel Macros, JMP), then some big time immersion over 4 weeks with David Power's books (his style clicked for me). I am no expert now, but am doing stuff that I didnt' think I could.

Would have to disagree about the "Natural" part of your comment. Keep working at it.

Good luck.