Launch HN: Temper (YC W18) – Get more sleep by blocking games at night
Temper is a desktop app we built to help gamers get more sleep by blocking games at night. You can set a schedule (eg. no games after 11pm) or set a daily time limit (eg. no more than 2 hours of gaming per day) and once you hit those limits, Temper will block you from playing more games until the next day. We know nobody wants to get blocked in the middle of a game and get an abandon, so unlike most blockers, Temper is game-aware and uses traditional computer vision (specifically, blob detection to identify elements) to ensure the block only activates once a game ends.
We started Temper because we're gamers ourselves (over 5k hours of Dota 2 between us!) and believe games are positive experiences that can help you de-stress and keep in touch with friends. But we also realized that we regularly stayed up late at night playing just "one more game" instead of getting a healthy amount of sleep. After surveying other gamers and looking at the research, we discovered this was a really common phenomenon, with international studies reporting that 9% of gamers overuse video games. So we decided to build Temper to help people (and ourselves) maintain a healthier relationship with gaming.
If you're a gamer who struggles with the same issue, please check us out and tell us what you think! It's Windows only for now and we support League of Legends, Dota 2, Heroes of the Storm, Overwatch, PUBG and Hearthstone. We're adding new games every week so if you have any requests let us know.
56 comments
[ 4.8 ms ] story [ 119 ms ] threadI don't think that whether or not someone "needs" an app for self-control is the question. It's whether or not outsourcing that self-control is useful. I've seen many comments from people who get benefit from blocking HN, reddit, and FB for specified periods of time.
Definitely not all gamers needs an app like Temper, but we have noticed a fair number of people (including ourselves) benefit from the additional nudge to not play that extra game or two and go to bed instead.
To your last question - we do think that we can both be for-profit and build an app to help people. One similar model that we often think of is apps like MyFitnessPal - a tech company built to help people lose weight.
All good questions, thanks!
This is like asking if people need drugs/therapy/whatever to prevent them from smoking cigarettes.
Games are addictive when designed innocently, and many modern games are designed to create addiction. Loot boxes are possibly the most visible example right now.
> "Did you start a for-profit tech company just to 'help' people?"
Helping and charging people are not mutually exclusive. I'm certainly not a hard-core capitalist, but I do know many people whose passion is to help others and the rate that they charge is to allow them to have good quality of life at the same time.
One problem is that the elements themselves don't necessarily scale proportionally. For example, if you have a button with some text in it and you reduce the resolution, often the game will keep the text larger but reduce the padding around the text. This makes template matching tough.
We found blob detection works pretty reliably and uses minimally CPU, but we're not CV experts so if anyone has other ideas we'd love to hear them!
The blob detection does work surprisingly well though, doesn't take us very long to add a new game using it. Most of the time is spent making sure we understand the flow of games we don't play ourselves.
Really smooth download and config. Kudos. I like you don't make me register right away.
I was surprised UAC came up twice though.
Tangent: Recently I found that "3 games" a night really changed my approach to league and gave me more quality and less stress to start another game etc. etc.
Never had that sort of addiction with video games, but I can understand it from that experience. I'd only fear that I'd quickly learn how to hack this tool and disable it whenever I wanted.
bearing that in mind, i'm curious to understand what was the rationale from YC to have them into the W18 batch from a business/revenue standpoint?
This is just another application of that.
2) It's not about abstaining from the game, its about playing a healthy amount. Reinstalling the game daily isn't going to teach you not to play all night, it's going teach you to not uninstall the game every night after your session.
I can edit my hosts file to point facebook.com to 127.0.0.1 in general, but it's even more trivial to get rid of it when i do want to check facebook (not that i crave it that much anyway)....
I can believe there are a few for whom this is valuable and useful. but not enough of them that i can warrant a paid for service.
All it did was make me waste more time because I got into the unconscious habit of opening Hacker News in incognito mode to avoid the plugin.
I'm not a huge gamer really, but I've also found it difficult to turn off games once I get involved. I've spent many many hours / early mornings playing Hearthstone, which is engineered to be addictive.
I eventually cut free by destroying my collection in game and locking myself out by resetting my credentials to a random email and password. The cost of starting completely from scratch has kept me from returning.
Some people have willpower. Some people need to consciously avoid things that they find unhealthy for themselves.
You can disable the block, but it’s a huge PITA especially if you just want to disable one site. It’s a minimum five minute effort to unblock a site; for me that’s plenty sufficient motivation to get back to work.
Temper sounds like a feature in a larger app, not a business. Whats the next step?
Another thing is we've had some people ask us for tools around Facebook/Netflix/YouTube, but we're focused on gaming for now.
Good luck!
This seems low.
Dear lord. This is a clock for christ's sake.
I can't even be surprised anymore at the things people will throw money at.
But it'd need to cope with my (evolving) Steam library. So far in 2018 I've spent meaningful late-night play time on half a dozen different games. Mostly single-player. Another year might see another pattern.
I look forward to hearing about your progress. Good luck!