The words about how to design icons are very good. But the execution of how to show them wasn't nearly as good. I think it had an overall consistency, but unfortunately it worked against the intent of the 1->2 reveal because it was hard to get a stable view of the icon images before/after.
Agreed on points in the article. Would be good to note that using thinner stroke for interior details (and thicker strokes for "important" lines that represent large depth discontinuities) is also a reasonable design choice (example: https://dribbble.com/shots/1324699-Iconshttps://dribbble.com/shots/1329630-More-Icons )–this is pretty common in non-icon illustrations as well.
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[ 2.4 ms ] story [ 33.9 ms ] threadAwful UX.
Could you not think of a nicer way to word this, given that you consider the guidance 'good', and presumably understand a lot of work went into it?
Hows that?
There's a balance and you missed it both times
Re-packaged into a gist or some other less-annoying format sans-gifs, and this would be a stellar resource.