Ask HN: Why nobody competes with Adobe?
Adobe has sort of a monopoly on the creative tools market. Nobody seriously considers an alternative for their Photoshop, Premiere, After Effects, etc, and for some people, these are truly the only products which can satisfy their sophisticated needs. However, there are more and more small (independent) creators of all kinds, who do not need all the uber features of the professional products but would rather appreciate an intuitive UI, cheaper price, and friendlier customer support. Every kid today is either a blogger, vlogger or web designer and it seems to me like quite a big market that would easily turn away from Adobe, had anyone created an alternative product with 40% of functionality that works flawlessly (!).
I recently had to interact with Adobe support, and my experience was quite terrible. I was also looking for a simple software to stitch together my GoPro videos but was left out with either free iMovie/Quick, which are too basic or a super-expensive Premiere. Both times I was wondering, how come there's only Adobe on the market, why nobody dares to compete with them. So, HN, what do you think, why?
P.S. I tried using Pixelmator (non-free), GIMP, OpenShot and a few more open-source editors - they don't stand the competition. On the other hand, I use and love Sketch, and would really appreciate Sketch-grade competitors for the above mentioned Adobe products.
89 comments
[ 4.7 ms ] story [ 148 ms ] threadI have been searching for photoshop alternatives. but so far I haven't found any. For me photoshop is too expensive.
I have even considered to implement my own (I only need a portion of the photoshop features)
https://affinity.serif.com/en-us/
is what I found recently, it looks nice, but I can't get used to it.
Davinci Resolve is also getting better over time. Some people say it's already good enough for them to use daily, I think it's too buggy.
You can copy the application (or airdrop) to any other Mac and it will work without and activation process or anything like that.
If $300 is a lot of money for your video editing software then you aren't the target market for software like this anyway. People at my school only have FCPx or premiere because of student discounts or because the school paid for it.
For example, I used to buy Photoshop and Dreamweaver to do web design for static sites. Now I use SquareSpace instead.
There are lots of niche products that chip away at Photoshop, including web-based alternatives that are less powerful but "good enough" and more portable.
[1] https://www.darktable.org/
Lightroom is still a common choice for photo pros licensing other Adobe tools but I know some of them wio fall back to FOSS tools for particular tasks particularly in astro work.
https://en.wikipedia.org/wiki/Altsys
https://en.wikipedia.org/wiki/Silicon_Beach_Software
https://en.wikipedia.org/wiki/Aldus
https://en.wikipedia.org/wiki/Macromedia
P.S. Macromedia Flash was so cool in 2006 :)
http://www.freehandforum.org
Though TBF Adobe subsequently wrote many times more than the original.
Also, macromedia bought altsys, so that one's a transitive acquisition.
https://www.paintshoppro.com/en/products/paintshop-pro/stand...
As for Photoshop, once it became the standard, it stayed that way by virtue of user inertia and the massive development resources it would take for a competitor to create a program in the same class. Photoshop is an extremely complex app and, on the whole, a very good one. It’s not without its frustrations, but nothing is.
If your content doesn't generate revenue or revenue generating leads, you have a hobby and need to decide whether to invest in the hobby.
Edit: in my last trip to China, I actually saw the mushrooming "mobile live video streaming influencer" industry and looking at their equipment (portable large battery powered klieg lights, audio gear etc.), it's pretty clear the influencers were investing.
> P.S. I tried using Pixelmator (non-free), GIMP, OpenShot and a few more open-source editors - they don't stand the competition.
It's really hard to do it right, and even if you do you're targeting just a single segment of the market (people who need more than iMovie but not everything that Premiere provides). I imagine more than a few people have looked into this and decided that isn't a good ROI for the amount of investment involved.
Also, don't forget that Adobe (used to, anyway, not sure if they still do) has really cheap student licenses so that aspiring designers/editors/etc. get hooked on their software and carry that preference over into their professional lives.
My guess is that anyone who really has a passion for this has a regular full-time job and works on something like GIMP in their free time.
Several reasons - you've got part of the answer right in that there are a ton of other smaller tools for the more specific sections of the market that can be broken apart and sectioned off. I personally deal with quite a bit of comics/illustration and there alone you have Corel Painter, OpenCanvas, PaintTool SAI, Manga Studio, Clip Studio, plus many of the newer ipad sketch programs that've popped up recently.
However - I think those markets get saturated and weakened too quickly by those newcomers that gain a foothold and then slowly start deteriorating due to lack of updates or shiny marketing. Photoshop gets underrated for sheer versatility in this case - it's less of a high priced transient brand (think Uber or BMW) and simply a functioning longstanding tool (a car, or a swiss army knife for that 'tool as a brand' metaphor) for so many kinds of design related issues that the ease of use is baked in. Software tends to have a maddening problem of quick degradation and a large slice of older designers tend to be very picky about their tools. Broke, too.
Additionally, for some of the larger corporations - there's lots of production chains that rely quite strongly on specific file formats to be exported or special color management, and most of these smaller programs simply can't handle that much depth without the team that Adobe has. (Don't ever talk to me about color management for factory packaging production.)
Finally, factor in the immense marketing team that Adobe has - designers are innately marketers, after all, and they've saturated most trendy design sites with pro-Adobe ads and likely have special deals behind the scene to keep their name relevant. Not a fan of that style of closed garden at all, so I skate by by using the most outdated version of PS (ie non subscription) I can find without crippling my workflow, and using others if I can.
1. What would you do better than Photoshop?
2. How would you price it to be competitive?
3. How will you convince users that your product is worthwhile?
So, what I'm saying is that selling to me was not a problem at all, if only they could deliver a good product. I also used Sketch as an example of a product that works great: it's cheap, it probably misses tons of Corel Draw features, but it's simple, cheap, and perfectly serves needs of those, dealing with web/mobile design.
So, should there be a similar product for raster graphics and video? Also, NI on the audio production market feels to me as up for disruption.
Hard to compete with that. Affinity photo is quite good but if I were a pro I would stick to Photoshop.
As far as dialed down "40% functionality" - isn't that what Adobe tried with their "Elements" line dialed back versions of Premier/Photoshop at a lower price point?
I get the feeling it would be hard to roll out a "40%" product without a "100%" as well - or else you risk having the narrative around your product becoming "use this until you start taking yourself seriously - then learn a whole new software suite when you graduate to Adobe"
Idk. Lack of competition isn't great, but back when others were actively trying Photoshop was still king (thinking back to the 4.0/5.0 days)
Have you tried out Affinity? I'm not sure about the features yet, but it's definitely just as visually appealing at a fraction of the cost (and non-subscription).
Snapseed, VSCO, Instagram
For the more complicated things, Paint.NET on windows is pretty great (and still free). I've yet to find an equivalent that works as well for other OSes.
- they allow photoshop to be pirated - removing fuel for competitors
- it's difficult (and uninteresting/not technically challenging) to make UIs easy to use; hence the gimp
- pdf is free-to-read, pay-to-write. They keep adding new features, so companies will keep buying it
- maybe I read too much into this: but I once noted that postscript/pdf are the only mainstream "vector" graphics on the market (well, splines, not vectors, but I just mean that they're drawn)... apart from flash, which (to me) it seemed could make inroads on publishing. Then... adobe acquired flash (macromedia), giving them a monopoly on vector graphics. They let flash languish, consistent with my view...
Adobe know what they're doing, to maintain digital standards/monopolies throughout the lifecycle.
GIMP proves that it's possible to build a competing product that has all the features, but doesn't come with the same ease-of-use or shortcuts or support for proprietary file formats. Which means slow adoption, and ensures that it's hard to compete with Adobe in this field.
See Xee developer Paracelsus:
> Trying to get data out of a PSD file is like trying to find something in the attic of your eccentric old uncle who died in a freak freshwater shark attack on his 58th birthday... I am spending a lot of time imagining amusing fates for the people responsible for this Rube Goldberg of a file format.
https://www.theregister.co.uk/2009/04/30/xee_photoshop_psd_c...
Source: I worked on the SVG extension at Adobe.
Are adobe fonts free? They opened up the Type 1 font specification when Apple and Microsoft threatened to make them irrelevant because TrueType fonts were good enough (at least for consumers) (https://en.wikipedia.org/wiki/TrueType#History)
”pdf is free-to-read, pay-to-write.”
I think you can legally create a PDF writer that supports most, if not all, PDF content without paying any license costs. https://en.wikipedia.org/wiki/Portable_Document_Format#Intel...:
”Anyone may create applications that can read and write PDF files without having to pay royalties to Adobe Systems; Adobe holds patents to PDF, but licenses them for royalty-free use in developing software complying with its PDF specification.”
I just meant Acrobat Reader was free, Acrobat writer was not. (People tried this with the web - browser free, server not - but it didn't work out.) Your point about 3rd party readers/writers is also consistent with sensible and long-term profitable management of a digital standard: your competitors promote your standard instead of competing with it.
This might be more due to my experience as a programmer, but I see the most success in creating good UIs in open-source code editors. Perhaps because as programmers, they are already better at judging what kind of things work and don't work for UI and UX in this kind of software, compared to digital paint tools, 3D modeling, etc.
To make an analogy with more hands-on trades: buying Photoshop is like getting the entire Snap-On tool catalog for $500. Buying Pixelmator is like getting 1/4 of the Craftsman tool catalog for $50. If you can spare the extra $450, you get a lot for your money.
Professional mechanics spend $xx,000 on Snap-On tools because they can justify the cost. Most DIY mechanics buy cheaper tools. But if the Snap-On tools only cost $500, why not get the best?
(edit: GIMP is like getting the entire Harbor Freight tool catalog for free.)
Also, most instructional material for image editing assumes Photoshop.
It sounds like your real question is, why isn't anyone making free or inexpensive tools with features like Premiere, so I don't have to pay for it? That's the problem -- everybody wants nice software but nobody's willing to pay what it would actually cost to write it.
I thought there would be hope with switching to FCP, but then they did the same thing in 2011 with FCP X.
Competitors always seem to focus on a 'canvas' paradigm rather than what people are actually trying to get done, such as cropping to the same dimensions for web over and over again, or in your case stitching videos (sorry we don't support video yet).
We are still pretty early stage but the feedback has been great.
https://beta.laazy.io
Vector graphics: Inkscape
Adobe support is, in my experience, truly horrible. I once spent a cumulative 7.5 hours on support calls before I finally got a front line call center employee to go back to their supervisor, after being given the wrong answer once, and prod them into paying attention and looking further and, lo and behold, generating the correct legacy license code I -- rather, the person I was helping -- was entitled to as an owner/licensee of the full-blown Creative Suite.
Basically, I knew more than the support supervisor about this problem. I just had to find someone in support with the interest and guts to push their supervisor to actually pay attention and execute the solution.
7.5 hours. For what should have been one 10 minute support call.
After that, I vowed that as for myself, at least, Adobe would never get another dime from me.
P.S. the support question was not even about using their product but about buying
Look at how Illustrator even today doesn't use shift-clicks consistently with either Mac or Windows; it works like an app from thirty years ago, because it is a 30-year-old app.
Artists learn a tool, and are more interested in what they can do with that tool than how the tool works. Thus, they have a uniquely poor ability to adapt. You can see that with the transition of film photographers to digital. Also 3D guys: I have a neighbor who was an animator in the eighties, he did a bunch of those animated logos for NBC and HBO and MTV (with physically carved models and fancy camera tricks); he's trying like hell to adapt to software, but he seems to be about a decade late to wrap his head around it.