It wasn't entirely clear from the wiki page, but can this notation be used to describe every type of tangled shape, including those such as the twisted proteins folding@home attempts to untangle?
My understanding of knot theory is pretty limited, but very few proteins are topologically different from a straight line—while there are lots of wiggles back and forth, if you pulled really hard on the ends, you would in most cases have no knots in it.
I've got a Unity based "toy" underway utilizing this. I'm currently struggling with adding a UI - mainly because that's the hardest and least interesting aspect of it to me :-(
(The base contruction method is this: https://en.wikipedia.org/wiki/Wythoff_construction - the Conway operators are then used to further add complexity. I'm not sure if I can generate all the uniform polyhedra purely using Conway operators...)
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[ 3.6 ms ] story [ 30.2 ms ] threadHighly recommend The Symmetries of Things:
https://smile.amazon.com/gp/aw/d/1568812205/ref=mp_s_a_1_1?i...
I was searching for an interesting way to generate polyhedra and came across Conway Operators: https://en.wikipedia.org/wiki/Conway_polyhedron_notation
The results can be pretty awesome: http://elfnor.com/conway-polyhedron-operators-in-sverchok.ht... (not my code)
I've got a Unity based "toy" underway utilizing this. I'm currently struggling with adding a UI - mainly because that's the hardest and least interesting aspect of it to me :-(
https://github.com/Ixxy-Open-Source/wythoff-polyhedra
(The base contruction method is this: https://en.wikipedia.org/wiki/Wythoff_construction - the Conway operators are then used to further add complexity. I'm not sure if I can generate all the uniform polyhedra purely using Conway operators...)