A couple of weeks ago I showed you guys a web game I wrote for the 10k contest.
I wrote that in about 7 hours and hadn't intended to submit anything until the last minute which is why it was so rough.
It's been 18 days since then, and this is where I'm at so far.
It uses the html5 canvas and browser database (SQLite not indexedDB) so will only run in Safari, and Chrome, and I've been specifcally targeting the iPhone.
The url goes to my posterous for an overview of the game and links to it and the source.
Being my first game, I would greatly appreciate any comments you have on it.
I thought the game was really neat. Very impressive.
Feedback:
1) Control scheme was not as intuitive as it could be. Maybe it would be more obvious on an iPhone using my finger? I lost 95% of my health trying to figure out how to move my character.
Not a big deal since I could restart, but I was frustrated and might have left if I wasn't trying to figure it out : )
Also problematic is that this leads me to keep accidentally using up grenades because I keep thinking the intuitive behavior is to click-to-move, not drag-to-move.
2) Something of help could be to show gun ranges, so you know better how to move / draw a path.
3) Bigger issue: it would be very helpful to have a notice or info on what the kinds of Zombies are and what their special abilities are. Tutorials can suck, but even a few lines of text might help here, or something to help out the novice player. Likewise how to use health packs.
1) My initial game was arrows keys and mouse to shoot which didn't translate into touch. That's the best I've got at the moment that allows movement and throwing grenades. Ideas would be appreciated.
2) I place a light grey outer circle around the player for weapon ranges initially but my wife hated it :) i'll see what else I can come up with.
3) Help screen. You're absolutely right. I'll make it my first priority.
Web SQL Database is supported by Google Chrome, Opera and Safari but will not be implemented by Mozilla(Firefox) which instead advocates Indexed Database API access.
The graphics game me pleasant flashbacks of long and gory Cannon Fodder (http://en.wikipedia.org/wiki/Cannon_fodder) sessions. Good work! -"War Has Never Been So Much Fun".
15 comments
[ 2.9 ms ] story [ 46.5 ms ] threadI wrote that in about 7 hours and hadn't intended to submit anything until the last minute which is why it was so rough.
It's been 18 days since then, and this is where I'm at so far.
It uses the html5 canvas and browser database (SQLite not indexedDB) so will only run in Safari, and Chrome, and I've been specifcally targeting the iPhone.
The url goes to my posterous for an overview of the game and links to it and the source.
Being my first game, I would greatly appreciate any comments you have on it.
To go directly to the game:
http://dl.dropbox.com/u/165110/lastmanstanding/index.html
Or see the original 10k Apart entry:
http://10k.aneventapart.com/Uploads/358/
Edited for spelling and 18 "days"
Feedback:
1) Control scheme was not as intuitive as it could be. Maybe it would be more obvious on an iPhone using my finger? I lost 95% of my health trying to figure out how to move my character.
Not a big deal since I could restart, but I was frustrated and might have left if I wasn't trying to figure it out : )
Also problematic is that this leads me to keep accidentally using up grenades because I keep thinking the intuitive behavior is to click-to-move, not drag-to-move.
2) Something of help could be to show gun ranges, so you know better how to move / draw a path.
3) Bigger issue: it would be very helpful to have a notice or info on what the kinds of Zombies are and what their special abilities are. Tutorials can suck, but even a few lines of text might help here, or something to help out the novice player. Likewise how to use health packs.
2) I place a light grey outer circle around the player for weapon ranges initially but my wife hated it :) i'll see what else I can come up with.
3) Help screen. You're absolutely right. I'll make it my first priority.
Thanks for the feedback, I really appreciate it.
http://en.wikipedia.org/wiki/Web_SQL_Database
Web SQL Database is supported by Google Chrome, Opera and Safari but will not be implemented by Mozilla(Firefox) which instead advocates Indexed Database API access.
Thanks for the suggestion.