[–] wtracy 15y ago ↗ Obviously, this needs to be ported to Android, partly for distribution's sake, and partly just for the sake of irony. [–] thought_alarm 15y ago ↗ First it would need to be ported to Java. [–] barake 15y ago ↗ There is an Android NDK, but it's meant to give Dalvik stuff some extra oomph. [–] mahmud 15y ago ↗ You can port straight C stuff to Android with NDK mate. The game dev scene has some OpenGL and SDL stuff floating around; pretty vanilla C sources.
[–] thought_alarm 15y ago ↗ First it would need to be ported to Java. [–] barake 15y ago ↗ There is an Android NDK, but it's meant to give Dalvik stuff some extra oomph. [–] mahmud 15y ago ↗ You can port straight C stuff to Android with NDK mate. The game dev scene has some OpenGL and SDL stuff floating around; pretty vanilla C sources.
[–] barake 15y ago ↗ There is an Android NDK, but it's meant to give Dalvik stuff some extra oomph. [–] mahmud 15y ago ↗ You can port straight C stuff to Android with NDK mate. The game dev scene has some OpenGL and SDL stuff floating around; pretty vanilla C sources.
[–] mahmud 15y ago ↗ You can port straight C stuff to Android with NDK mate. The game dev scene has some OpenGL and SDL stuff floating around; pretty vanilla C sources.
[–] cturner 15y ago ↗ Are there dev tools or an interpreter built into newton OS, so you can do stuff while it's running? e.g. Dylan REPL [–] panic 15y ago ↗ It's not built in, but there's an application called ViewFrame[1] that lets you view and modify the system as it's running.[1] http://pobox.com/~JasonHarper
[–] panic 15y ago ↗ It's not built in, but there's an application called ViewFrame[1] that lets you view and modify the system as it's running.[1] http://pobox.com/~JasonHarper
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[ 3.2 ms ] story [ 16.5 ms ] thread[1] http://pobox.com/~JasonHarper