>> Anyone found a killer AR app yet on their iPhone?
> Measuring apps...
As is so often the case on the web, I can’t tell if this is a serious or sarcastic response.
If society really faced a killer need for measuring apps, everyone would already have a tape measure in their pocket. Instead, even people who work in trades where it’s important to have a tape generally unclip it from their belt and toss it in their bag when not using it.
Measuring apps are fun but hardly in the killer app category.
I haven't used it in a while, but before AR kit, there was already MagicPlan, an app that allows one to record all the corners and locations of door and windows in a house, and then automatically stitch it together into an architectural floor plan, list surface areas per room etc.
Measured distances don't have to be recorded very accurately: you can override some measurements with a manually entered number, and a solver adjust everything accordingly.
Really very neat if you need to order new tiles for your reflooring project or add a floor plan to the real estate listing when you sell your house. I know some realtors were using that app as well.
I imaging that making such an app today is much easier with AR kit.
Maybe not your typical killer app, but very useful if you need it.
I have two young kids. I find these demos awful, and Lego's AR-spiel abhorrent.
Looks like 2-4 kids will use AR on a combined $1-4k iPads in order to "play" around an actual $30 Lego house. Let's envision additional killer applications: the AR yoyo, AR stuffies that snuggle with and talk to you in bed, AR food ingredients to pretend to cook a meal, AR face paint, AR lemonade stand... reality is so boring. [added] AR bath toys.
I'm working on a "learn to code & play with robots" app and that uses the phone or tablet's camera to read in paper-printed emoji flash cards. It's like an AR version of Logo/Scratch/ScrathJr. The flashcards will then be used to move an AR-version of the classic Logo turtle around the floor or desktop.
I got the idea for this as a First Lego League coach at my kids' school. I'm trying to come up a with a similar environment to FLL but without needing an 4x8 ft table and $500 Lego set. The hope is that the kids can try out ideas using the AR app at home, then implement them "for real" at school when they have access to the full tournament table and complete Lego sets. Yeah, a phone or tablet is required, but the demo runs well on $50 Android or Amazon Fire tablets.
I think this is exciting. Something like AR can only succeed as a medium of social interaction. What is "something?" A toy in the general sense. Successful sports games are mediums of social interaction. Successful video games are mediums of social interaction. Even solitary pursuits like single player games and yo-yos have a social aspect. (Hey, can you do this?)
Hopefully nobody. Whatever infrastructure layer there will be powering AR, I hope it would be like using the Internet than an App Store.
If you look at current HMD manufacturers, everyone is constraining the operating system for a chance of becoming the AR App Store. If these companies really want AR to be adopted so bad, maybe lower the barrier to developing software for this medium? In that regard, yes, Apple is on the right track, but I do not think we will see any 'killer apps' on an iPhone. HMDs just have so much more potential.
Honestly, little of this makes sense as long as you still have to hold a device up with your hands. But I guess it’s a good way to iterate on AR software until they can release a set of glasses.
I agree that glasses are the ultimate direction that mobile devices and AR are heading towards, but I don’t think holding a device up in the air is the worst interaction (compared to something strapped to your face with VR, even a helmet might be better?)
I think holding a device in the air and shining it around has a natural feel similar to a magnifying glass or a flashlight. More intuitive and not as intrusive. That’s just my opinion though.
The only AR app that makes sense on a phone is navigation. Games don't. Without glasses, pretty much everything else is too tedious: super small viewport, muscle fatigue from holding the viewpoint.
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[ 2.7 ms ] story [ 55.0 ms ] threadAnd now this: https://9to5mac.com/2018/06/04/apple-unveils-new-first-party...
> Measuring apps...
As is so often the case on the web, I can’t tell if this is a serious or sarcastic response.
If society really faced a killer need for measuring apps, everyone would already have a tape measure in their pocket. Instead, even people who work in trades where it’s important to have a tape generally unclip it from their belt and toss it in their bag when not using it.
Measuring apps are fun but hardly in the killer app category.
Current apps are not there yet but being able to scan construction sites and overlay designs on top of the scene would be game changing for him.
Measured distances don't have to be recorded very accurately: you can override some measurements with a manually entered number, and a solver adjust everything accordingly.
Really very neat if you need to order new tiles for your reflooring project or add a floor plan to the real estate listing when you sell your house. I know some realtors were using that app as well.
I imaging that making such an app today is much easier with AR kit.
Maybe not your typical killer app, but very useful if you need it.
But Lego is in a unique position to creatively integrate AR with their products, unlike most companies.
Looks like 2-4 kids will use AR on a combined $1-4k iPads in order to "play" around an actual $30 Lego house. Let's envision additional killer applications: the AR yoyo, AR stuffies that snuggle with and talk to you in bed, AR food ingredients to pretend to cook a meal, AR face paint, AR lemonade stand... reality is so boring. [added] AR bath toys.
https://vimeo.com/149319403
But I assume you aren't counting those. Furniture placement is probably the most useful thing, even if not a common need.
Demo of the card reader prototype: https://youtu.be/dSOfMSS9aFY
I got the idea for this as a First Lego League coach at my kids' school. I'm trying to come up a with a similar environment to FLL but without needing an 4x8 ft table and $500 Lego set. The hope is that the kids can try out ideas using the AR app at home, then implement them "for real" at school when they have access to the full tournament table and complete Lego sets. Yeah, a phone or tablet is required, but the demo runs well on $50 Android or Amazon Fire tablets.
Who is going to become the YouTube of AR/VR?
Hopefully nobody. Whatever infrastructure layer there will be powering AR, I hope it would be like using the Internet than an App Store.
If you look at current HMD manufacturers, everyone is constraining the operating system for a chance of becoming the AR App Store. If these companies really want AR to be adopted so bad, maybe lower the barrier to developing software for this medium? In that regard, yes, Apple is on the right track, but I do not think we will see any 'killer apps' on an iPhone. HMDs just have so much more potential.
Unfortunately, given the high hardware requirements, a closed ecosystem seems more likely for mainstream AR.
Maybe I am missing something obvious here, but why is that a reason for a closed ecosystem?
I think holding a device in the air and shining it around has a natural feel similar to a magnifying glass or a flashlight. More intuitive and not as intrusive. That’s just my opinion though.