Value of "free" customers in a freemium pricing model
In what way are nonpaying customers valuable in a freemium pricing model. Let’s get the obvious out of the way: Yes a certain percentage of them will convert to paying customers and they will tell their friends etc I get that. Say someone like Dropbox has x million customers and only a 2% of them are paying. There is a cost associated with the other 98%. How do you adjust the pricing to cover the cost of those free customers? Does anyone have any stories they wish to share about how they approached this problem? Also do big numbers strike an emotional chord when raising successive rounds?
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[ 2.0 ms ] story [ 57.1 ms ] threadThey keep your user from using a competing service (whether pay or free).
In my case, our free users contribute data which, in aggregate, allows us to peer deeply into the college admissions process and ask questions such as, "To what extent does applying early to Yale help my chances of admission?"
This, of course, is not the case for most apps-- like Dropbox, in the example you chose. For Dropbox, the free customers have costs associated, but largely serve as a funnel. In other words, the costs of the free users are just considered part of the customer acquistion costs, the same as if they were Adwords costs with a given conversion rate.
I don't think big numbers strike an emotional chord with VCs when it comes to financing rounds, if by "big numbers" you mean "big numbers of non-paying users", unless there are plans to improve the conversion rate on these prospects.
If I were you I'd frame the question another way: given the product/app that you are planning, what advantages would a Freemium model offer over, say, a free limited-time trial of a paid-only product?
1. helps spread the word (lower customer acquistion costs) 2. "free" users are more likely to give you feedback, which will make your app better over time 3. you and your team feel good that you're able to share with the world something for free (just think of how many free apps help you during the day) 4. you can convert free users to paying customers. (in our case the app actually helps the users grow their business) 5. people seem to be willing to try out free apps vs trial apps more often
Ning did get into the bad books of many when they pulled the plug and asked all existing customers to either pay or leave.
Adding to what someone pointed out, the value depends on cost involved per free user and also if it is worth it in the long run.
1) They may give you feedback 2) You can track + analyze their usage 3) They may refer peers 4) They may become 'paid customers'
In a vacuum, non-paying customers may not be super-valuable. However, if these non-paying users have good experiences with your product/service, it is possible they are adding more value to than they cost.
Remember, the marginal cost (per user) for many web apps is minimal.
W3Counter barely gets by as a freemium service. The paying users cover the servers it takes to run the site, but not enough more to pay even a single person's salary. I'm always waiting until service degrades to the point someone starts complaining before I add more hardware, otherwise enough new users wouldn't have started subscriptions to pay for the expansion.
The next service I built, W3ROI, does not offer a free plan. It's harder to build traffic to the site, and there are less people talking about it on blogs and social networks, but each new user it adds pays for themselves. There is never a risk of not being able to afford the hardware to provide a good quality of service.
Proving your market - Attracting and registering large numbers of people prove it's something people want. If you can't give it away for free, there's a problem. (Good for funding)
User feedback and "The up sell" - With the right features that non-paying customer may be a paying customer waiting to happen. You'll also have collection of emails of people interested enough to try your product, where you can up sell them to paid later. (Good for your product)
Scalability - Testing your product in the real world with real traffic patterns, live servers, and people depending on your service is very valuable. (Good for funding AND your product)
I'm a huge believer in the freemium model. Just don't give the cow away and try to position your premium product where users feel like they are getting real value when they have to take out their wallets.