I appreciate that there is a certain sense of accomplishment that comes with doing something 'from scratch' but why wouldn't you use https://phaser.io/ or any of the other libraries/frameworks for HTML5 development? It's built for almost exactly this type of game.
Does anyone know if there is a framework for turn based strategy for HTML5? Phaser seems to have more of a real time and physics focus.
Phaser is just an all purpose 2D game engine, what kind of game you create doesn't matter. It gives you a lot of tools and functionality you're probably going to end up creating yourself if you used something that's just a rendering engine like Pixi.js instead. Phaser <=2 was built from Pixi.
OP didn't really build this from "scratch" in the strict sense, they used Three.js. This is kind of the 3D equivalent of Pixi.
Why does it say "dod" when I write in "bob" in the name box? Why is it in a square instead of using the whole page? Why don't the wasd-keys work? Why is there no instructions? Why did you think it was a good idea to post this poor excuse of an evenings work on HN?
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[ 4.1 ms ] story [ 38.5 ms ] threadOP didn't really build this from "scratch" in the strict sense, they used Three.js. This is kind of the 3D equivalent of Pixi.