Ask HN: Example of a Robust TCP Server in Rust?
Can anyone point me to any code/blogs/documentation on building a robust TCP server in Rust (noob here)? I'm finding bits and pieces in the docs, but it would be great to see all the concepts in a single program.
Edit: Robust meaning - uses polling, accepts multiple clients (preferably multi-threaded), etc.
1 comment
[ 4.4 ms ] story [ 15.4 ms ] threadThe APIs are in flux so the docs aren’t great. In three months, give or take, it will settle down significantly.