> Lost Kingdom is a conversion into Brainfuck of my game 'Lost Kingdom' which won the First Annual Classic 2k Text Adventure Competition in 2004.
Was this written by hand or transpiled from the earlier BBC Basic version? If it's the former then I'm super-impressed: 2MB of hand-written bf code seems like an immense undertaking.
Not to downplay 2MB of handwritten code in any language, but this is 2MB of potentially-handwritten code in a language with a hilariously small amount of abstraction and a minuscule instruction set (since it'd be a bit exaggerative to call it a standard library).
If this _is_ handwritten, I'm in awe of the developer's spatial orientation within their own code base.
Not to minimize the awe and mad brainfuck skillz, but ... esolangs can be used productively, FSVO productivity; for example, the CLC-INTERCAL compiler is self-hosting (it was originally implemented in Perl but rewritten in its own dialect fairly early on in its development).
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[ 2.9 ms ] story [ 35.7 ms ] threadI wonder what the longest daisy-chain of connected HN posts you could piece together...
Edit: https://web.archive.org/web/20180725080235/http://jonripley....
Was this written by hand or transpiled from the earlier BBC Basic version? If it's the former then I'm super-impressed: 2MB of hand-written bf code seems like an immense undertaking.
If this _is_ handwritten, I'm in awe of the developer's spatial orientation within their own code base.
... A person in the geek crowd raises his hand...
Me