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Often with these kind of 360 degree images, you can look "down" and see the camera stand (or a big black circle where they cut it out of the picture). In these, you can't see the camera at all. It's impressively seamless.

Also, you can zoom in on stuff, which is nice.

I always wondered how many of those controls and indicators are regularly used during a flight.
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easy: controls and indicators are used only when it's required :)
I wonder how it would look like if they hired Apple to redesign it.
When you turn the camera the perspective shifts, as if you're inside a cube with pictures on its walls. Is it that hard to fix to get more real feel like in a 3rd game?

Edit: default zoom is too wide-angle. Zoom in and everything is so much better.

I remember as a child of about 11 watching a Vulcan doing a very low pass over the small village where I lived - what an awesome sight!

Looks like a visit down to East Fortune is called for!

They flew the Vulcan again near to me (RAF Waddington Airshow) was an awesome sight (a little eclipsed by the Eurofighter/spitfire display) but since then I think they have had huge funding trouble.
If you liked that, take a look at the Navigation and Bombing computer from the Vulcan, restored to working condition by the brilliant Tatjana van Vark: http://www.tatjavanvark.nl/tvve/dduck0.html

(you must look at her other work if you haven't yet, it's a treasure trove of cool stuff: http://www.tatjavanvark.nl/index.html#works )

There is some seriously cool stuff on that site - "The Inertial Navigator Platform" looks like a piece of sculpture.
Holy mother of God. Why isn't this person net.famous?

I'm all ready to dismiss her as some kind of kook, except the stuff she's done is impressive. I don't think I've seen anyone else homebrew their own Shortt clock.

This is one of the coolest things I've seen on HN recently. Thank you for sharing :)