Although after playing a few levels, the game is partly to blame. It's far too easy to die - I don't think I've had more than a few seconds of play before dying and having to restart. Gets frustrating.
The game has great physics and fun game play, but it fails socially. It really needs a few learner slopes to start with that introduce the concepts.
Crowd-sourcing of track design is a great idea, but the game needs a better way to filter out the crud. Most of the designs are personal experiments, and even the better ones could really use a few checkpoints.
HTML5 games are still a bit too slow for me. I'm on a modern machine, but if I'm doing a heavy compile in the background it shows how slowly HTML5/canvas rendering actually is. [If it could only start using my GPU?]
I'm not sure if Flash uses my GPU, but it's fast enough so that I can play a similar game while doing background compilations.
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[ 3.1 ms ] story [ 75.4 ms ] threadI must admit I posted partly because I was sure this would have found its way to HN already and wanted a lazy way to find an existing thread about it!
Regardless, I'm going to be playing it for the next half-hour.
Although after playing a few levels, the game is partly to blame. It's far too easy to die - I don't think I've had more than a few seconds of play before dying and having to restart. Gets frustrating.
Crowd-sourcing of track design is a great idea, but the game needs a better way to filter out the crud. Most of the designs are personal experiments, and even the better ones could really use a few checkpoints.
http://en.wikipedia.org/wiki/X-Moto
When I am playing a canvas game I do not want to drag, zoom, or otherwise disturb the area that makes up the display.
Having a separate, more helpful, context menu and keeping focus are both the best things and the worst things about flash.
I'm not sure if Flash uses my GPU, but it's fast enough so that I can play a similar game while doing background compilations.
Have you tried it in IE9 or one of the recent builds of FF / Chrome?
I for one am enjoying it, but had not seen linerider and co before. Cheers to the developer.