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Some Highlights to expect in 3.1:

* Soft Body support https://godotengine.org/article/soft-body

* Skeleton Inverse Kinematic (it is possible to procedurally change a skeleton pose!) https://godotengine.org/article/skeleton-inverse-kinematic

* GLES2 support (3.0 only supports GLES3 atm, Godot 2.x supports GLES2) https://godotengine.org/article/gles2-and-gdnative-progress-...

* Kinematic Body improvements https://godotengine.org/article/godot-31-will-get-many-impro...

* New Animation Editor https://godotengine.org/article/godot-gets-brand-new-animati...

* New Inspector (information about nodes like rigidbody's) https://godotengine.org/article/godot-gets-new-inspector

* Ragdoll Support https://godotengine.org/article/godot-ragdoll-system

* 2D Skeleton Deform https://godotengine.org/article/godot-gets-2d-skeletal-defor...

* CSG Support https://godotengine.org/article/godot-gets-csg-support

* New Axis Handling System (Controller Joy) https://godotengine.org/article/handling-axis-godot

(Changes ripped from u/SaltTM on reddit here: https://www.reddit.com/r/gamedev/comments/9as1ju/godot_31_al...)