Only problem is that it spins up my computers fans like mad. What is causing this? Moving some circles on the screen should not be a big deal computation wise, should it?
Thank you! Yes I am aware of the fans issue. It has to do with D3. I am going to work on making the client more efficient to hopefully alleviate the stress that is probably unnecessarily being caused. A quick fix, for now, is to View->Zoom In in your browser or make your window smaller. Both of those temporary solutions will let you chat with no fan or way less fan.
Thanks for checking it out. I want to do everything I can to encourage high-quality chats without sacrificing a user's free speech. Right now this means doing things like giving users a toggle to see certain kinds of content if they choose to. For example, every selfie uploaded is moderated by a human and marked sfw or nsfw manually within 2 minutes. Then users can either choose to view the nsfw selfies or have them blocked. And the "shoving" you are referring to isn't actually happening. On your screen, it may look like you are moving another user, but on their screen, you are not (you aren't actually changing their position on the server). There is no easy solution to spam/trolling on an anonymous chat site, however, a bunch of smaller solutions can hopefully start to encourage users to have more meaningful interactions.
1. Once you go to log in - there is no menu to come back to the homepage or register page.
2. Once you go to forgot pass, there is no menu to come back to log in page or register page.
I am tracking with you on the teleportation idea as I want to add some order and structure to the randomness of open space. I'm thinking a logical first step would be to add a "buddy" list feature and when your buddy is online and also has their "findable" toggle flipped to on, you can "jump" to wherever they are in Chat Circles.
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[ 5.7 ms ] story [ 43.1 ms ] threadOnly problem is that it spins up my computers fans like mad. What is causing this? Moving some circles on the screen should not be a big deal computation wise, should it?
1. Once you go to log in - there is no menu to come back to the homepage or register page. 2. Once you go to forgot pass, there is no menu to come back to log in page or register page.
There should be some teleportation methods for your avatar to move around bigger rooms / find designated areas quicker
Also, a minimap HUD showing where all the people are at in the circle
By the way, check out indie games on the internet for ideas. 2d birds height view games
E.g.
Surviv.io -battleroyale on a browser