A beautiful piece of work in every sense. The blog entry is elegantly written, the game concept and design are refreshing, and as a bonus the game plays on my iPad. Thrillingly executed all the way around.
Really beautiful. A nice little palate cleanser of a game. Well done!
My only comment/complaint is that I wish I could turn off the rankings display. I understand that it provides the "level up" mechanic, but I long for the Zen of exploring for exploring sake... I suppose that longing is very anti Zen though. Haha
It's incredible how organic it feels for something so compact. The interaction with the grass is just so right. You never cease to amaze at turning code into, just exquisite design. Thanks for all your work.
This is a truly inspiring project. It's surprisingly intuitive for its minimalist design. The exploration aspect is rather quite poetic. Thanks for sharing!
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[ 2.8 ms ] story [ 55.0 ms ] threadMy only comment/complaint is that I wish I could turn off the rankings display. I understand that it provides the "level up" mechanic, but I long for the Zen of exploring for exploring sake... I suppose that longing is very anti Zen though. Haha
I've added a "Zen Mode" that disables UI:
https://bellwoods.xyz/?z
Also, the music and the birds are a nice progress indicator anyway.
https://www.youtube.com/watch?v=HPZU6NeGf30
http://cognitivelabs.com/flow/flOw_widescreen.swf
Edit: also vardump mentioned Flower, that had the same game designer, Jenova Chen https://en.wikipedia.org/wiki/Jenova_Chen