Wrote this for fun while learning Rust. It's intended for playing video game music, where the intro part of a song is played once followed by a looped section that repeats forever.
You mean without specifying looping positions in the metadata? I would assume so, as long the length of an ogg doesn't require padding and you have a capable player.
One issue I noticed with the Lewton library is it wouldn't let me seek to granule 0 nor the first granule with audio samples. This means looping an entire ogg may not be possible using a single instance of the decoder, and if you set LOOPSTART=0 then playloop will crash. But, this could almost certainly be worked around by making a new decoder and reopening the ogg.
3 comments
[ 0.20 ms ] story [ 18.3 ms ] threadOne issue I noticed with the Lewton library is it wouldn't let me seek to granule 0 nor the first granule with audio samples. This means looping an entire ogg may not be possible using a single instance of the decoder, and if you set LOOPSTART=0 then playloop will crash. But, this could almost certainly be worked around by making a new decoder and reopening the ogg.