Is there similar functionality for mobx-state-tree (or an easy way to allow this to work with mobx-state-tree)?
Also I couldn't tell if there was an easy way to implement "transactions" (multiple state elements that change simultaneously and should be undone as a single operation)
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[ 3.0 ms ] story [ 11.7 ms ] threadAlso I couldn't tell if there was an easy way to implement "transactions" (multiple state elements that change simultaneously and should be undone as a single operation)