Using quaternion pairs for 4-space rotations relies on the simple fact that each quaternion represents a hyperplane in 4-space (https://en.wikipedia.org/wiki/Transformation_geometry).
Using single quaternions to represent rotations in 3-space is geometrically a different mechanism, which AFAIK doesn't have such a simple geometrical explanation.
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[ 2.6 ms ] story [ 15.7 ms ] thread/press Quaternion Alert button
It's still a bit early if he's in LA, particularly as it's Sunday.
http://www.chinedufn.com/dual-quaternion-shader-explained/