- Basic matchmaking for multiplayer (linked to profile)
- Mod workshop
- Asset bundle support for patching
- DLC support
- Works in China
- Complete UI support include Title name support for multiple languages
- Limiting the number of games being launched to about 1-5 per day, and showing all of them somewhere
The last point is particularly critical. We want to absolutely avoid the situation that Steam is in: flooded by low-quality launches that undermine the basis of the store. If there is an upfront listing fee to get into the curation queue, it should be $2000+, partially recouped (eg. $1000 recouped) if the curation attempt fails, or the game sells beyond a certain threshold.
1 comment
[ 2.8 ms ] story [ 14.8 ms ] threadI think the following features are key:
- Unobtrusive DRM
- Anticheat
- Player profile
- Item store/marketplace
- Cloud save
- Basic matchmaking for multiplayer (linked to profile)
- Mod workshop
- Asset bundle support for patching
- DLC support
- Works in China
- Complete UI support include Title name support for multiple languages
- Limiting the number of games being launched to about 1-5 per day, and showing all of them somewhere
The last point is particularly critical. We want to absolutely avoid the situation that Steam is in: flooded by low-quality launches that undermine the basis of the store. If there is an upfront listing fee to get into the curation queue, it should be $2000+, partially recouped (eg. $1000 recouped) if the curation attempt fails, or the game sells beyond a certain threshold.