Hey, it is a neat game. Definitely loved the art-style and the music. I would love to see where it goes.
With that said, a few things I would note:
1) The controls feel restrictive at times. When the enemy is right next to me, the enemy has a much easier hitting me. If the enemy corners me against a wall, they can easily land multiple hits before I can fight back (which is also how I died).
2) The sword can hit through walls. This is probably a bug, but when the enemy is another room but right next to the wall common to both rooms, I can easily hit him without taking damage.
3) This happened just once, but apparently, the command for move RIGHT got stuck. The player kept moving right, even when I lifted the key. I couldn't replicate this, so it might be one of the accidents that happen once every 100 times.
Hey deathWasp271, thanks so much for checking it out! Addressing your notes:
(1) Ya the combat gets unbalanced if enemies gang up on you. I was thinking of maybe adding a spell that would apply a force on all enemies surrounding you, pushing them away.
(2) It's not a bug so much so as a mechanic I couldn't solve. When I added a hit-box around the sword, it started behaving weird around the walls, but without said hit-box it became impossible to stop the sword from going through walls. So, I just decided to keep it. Still thinking of a way to solve it.
(3) Were you playing the browser version or the downloaded one? The browser version has a bunch of weird physics and mechanics bugs that I'm still working on solving.
Again, thank you so much for checking it out! Cheers!
Yeah, I was playing the browser version. That was probably it. By the way, this might seem like a noob question but how did you get started with procedural generation? What would you suggest if I wanted to get started with it?
Cool! Took me a couple minutes to figure out that I click the mouse to swing the sword. Before that, I had tried just about every keyboard button. Only while going to click "quit" did I realize that the mouse swings the sword.
Playing the WebGL version on a macbook air, in Firefox, by the way.
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[ 4.3 ms ] story [ 19.8 ms ] threadWith that said, a few things I would note:
1) The controls feel restrictive at times. When the enemy is right next to me, the enemy has a much easier hitting me. If the enemy corners me against a wall, they can easily land multiple hits before I can fight back (which is also how I died).
2) The sword can hit through walls. This is probably a bug, but when the enemy is another room but right next to the wall common to both rooms, I can easily hit him without taking damage.
3) This happened just once, but apparently, the command for move RIGHT got stuck. The player kept moving right, even when I lifted the key. I couldn't replicate this, so it might be one of the accidents that happen once every 100 times.
Again, thank you so much for checking it out! Cheers!
Playing the WebGL version on a macbook air, in Firefox, by the way.