"The application Rawkets by would like the ability to access and update your data on Twitter. Sign out if you want to connect to an account other than ________."
Not _necessarily_ damning, but it certainly does look suspicious, doesn't it?
Sorry, I deleted my post because I was being unfair. I did some poking around and saw that the application developer had posted on twitter asking for upvotes if people liked the application.
I'm the developer of the game and I can assure you that Twitter is only used to assign a username to your rocket. If I ever add the ability to tweet from the game I would ask for your explicit permission each time.
Icey, I only asked people to vote if they like the game. They get nothing out of it if they do, and I'm not forcing them. I jokingly said they may get a hug if they did, so shoot me if that's illegal.
As far as I know, that's totally fine (in that people do it all the time); I had made a comment that the number of upvotes in such a short amount of time seemed suspicious. Afterwards I discovered your twitter post and realized I was wrong. Unfortunately, I didn't delete my comment in time and someone had replied to it, so I didn't want to leave the phantom reply hanging out there.
I'm using Twitter to give people usernames and ensure there aren't duplicate players. Eventually you'll be able to to play the game as a guest without Twitter.
You're missing out. It's just to log into the game, I'm not going to tweet from your account or anything stupid. All the code is on Github as well so I can prove that.
I don't really think you would, but it still seems strange to me. If you want to identify people somehow, why not use openid?
By the way, that's not proof of anything. Unless you give me root access to your box, so I can verify that you are in fact running the same code there. I promise I won't abuse my root access ;)
And I'm not interested in going and reading through a bunch of source just to test out a web-game.
IMO, the web is getting a little too crazy with linking all the various social networking sites in to everything. I am a game developer, I would very much love to try out your game. However, I am not interested in doing so by providing this much information. I have no reason to trust you at all, your site won't give me any information until I give you mine first.
Sites need to provide value to me before I provide value for them. Because even if it's just a twitter ID, it's still value to you that creates a lopsided situation.
I won't get to see the game either. That's a good point about showing the customer some value before requesting info from them. I need to rethink my site ;)
The reason I'm using Twitter is because there will be tight integration with Twitter in the future. If you don't want to trust me then I can't help that, but it's not a problem with the game.
However, in the future I will be allowing guests to play without a Twitter account, and I will be making it more obvious why you need to use Twitter if you want more from the game.
Awesome game Rob, but, related to the comments about the twitter login, next time it would probably be a better idea to use a different login system even if it's just a proof of concept.
Fair point. The game originally started without Twitter integration and people asked for it, so I can't please everyone just yet. However, I will be letting people play without a Twitter account in the near-future, once I suss out the best way to manage that.
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[ 4.3 ms ] story [ 69.1 ms ] threadNot _necessarily_ damning, but it certainly does look suspicious, doesn't it?
http://twitter.com/#!/robhawkes/status/1304012481630208
I could see that causing something that looks like sockpuppetry even though it was not.
Although that's a thick client and was a pain to get running on Linux through Wine last time I tried.
I think I'll pass.
By the way, that's not proof of anything. Unless you give me root access to your box, so I can verify that you are in fact running the same code there. I promise I won't abuse my root access ;)
IMO, the web is getting a little too crazy with linking all the various social networking sites in to everything. I am a game developer, I would very much love to try out your game. However, I am not interested in doing so by providing this much information. I have no reason to trust you at all, your site won't give me any information until I give you mine first.
Sites need to provide value to me before I provide value for them. Because even if it's just a twitter ID, it's still value to you that creates a lopsided situation.
However, in the future I will be allowing guests to play without a Twitter account, and I will be making it more obvious why you need to use Twitter if you want more from the game.