Ask HN: Pre-Internet online services architecture
I have not been able to find much detail about the network and software architecture of these systems. Does any one know or can point to resources about the architecture of these systems. What was the backend of these systems? Were they mostly “hosted” products with the software running on the provider’s servers or was it peer-to-peer? What network protocols did they use?
As a side note - I came across these things in the book “The Innovators” by Walter Isaacson [3], which is an excellent book if you are interested in the history of computing and the central characters right from its early beginnings in the 1800s to the current times.
[1] https://en.wikipedia.org/wiki/Category:Pre%E2%80%93World_Wide_Web_online_services [2] https://en.wikipedia.org/wiki/The_WELL [3] https://en.wikipedia.org/wiki/The_Innovators_(book)
6 comments
[ 3.2 ms ] story [ 40.5 ms ] threadOn the architecture, I can't help you. We did run a small BBS when we were in 5th grade, but it fit on a single PC with a dialup line. There were several common software packages that provided file hosting, forums, games, extensibility, etc. that were used to run them. Towards the end, some (including ours) were even going graphical (google 'remote imaging protocol'). Much of the online world was confined to BBSs prior to the advent of the Internet.
EDIT: I guess I should have said 'from circuit-switched networking to packet-switched networking', but ... you get the idea. The change largely occurred simultaneously.
The costs of getting online with these services was pretty high.
https://news.ycombinator.com/item?id=3087928
Compuserve, charging $11 per hour, had "more than 250,000 subscribers".
Delphi, charging $6 per hour had a loyal but small (less than 10,000 users) following.
$11 in 1988 is about $23 today.