Ask HN: Did offering a money-back guarantee help your business?
I assume it will boost initial conversions significantly, but does it produce a long term net gain?
As a consumer, I've seen approaches ranging from very generous "no questions asked", to "you can have a refund if you jump through 100 hoops", to "all sales are final". Are there any guidelines around which approach to use?
I'm specifically concerned about one-time digital purchases, where once the customer has the file/valuable info there's nothing to stop them from keeping it and requesting a refund.
158 comments
[ 0.61 ms ] story [ 393 ms ] threadI think the main question is was the number of refund requests significant? If it was trivial then any marginal benefit is very low risk.
Patio11 has written quite a bit about his experience. Worth having a read of his blog if you haven't already.
https://www.kalzumeus.com/archive/
- As you correctly assume, conversions will be higher with a money-back guarantee than without (although you do have to make it obvious that there is one in your marketing)
- More importantly, unhappy customers will get their money back either way. If you don't offer a refund, you'll just have customers making charge-backs via their credit card provider. These chargebacks are pretty much impossible to combat for digital products, and can cost you $15-$100+ on top of the refund per chargeback.
Even worse, too many chargebacks can lead to your payment processor freezing/closing your account.
It's not impossible. Companies such as Chargebacks911 worked with Clickbank which is an affiliate program selling digital content to reduce their chargebacks quite significantly.
More information here: [0].
Some credit card companies are now electing to work with both Kount and CB911 into their stack.
[0]: https://www.kount.com/case-studies/clickbank-chargebacks911
Disclaimer: I don't work with either company but spent the last 2 years looking at the whole fintech stack for my startup and know (almost) all the players in the space.
Focus on the customers who _are_ willing to pay. Invest the time and energy you'd spend fighting pirates, fraudulent requests for returns (as defined in this post), etc, in making a better product.
I do have some really fun stories about antagonising the pirates - but do it as a hobby, not as part of your business strategy.
[1] http://mysterystudio.com
Also, banning credit card numbers is going to be problematic... most smaller operations are not (and should not) be handling their own payment processing and should never have access to card info. Even if you do and you hash it to match against that’s iffy from a security perspective and would likely run afoul of any decent PCI auditor.
https://www.cardbenefits.citi.com/Products/Virtual-Account-N...
https://stripe.com/docs/radar/lists
"Use this list with so payments by these customers are always allowed automatically."
Just be aware that blocking the payment doesn't necessarily cancel the service so you can end up in collections if you don't cancel in rare cases (like if you signed a term contract)
It's not really hard but it certainly is an inconvenience, especially if you're going to rip off a video game dev. It would take a lot of dedication and resources to exploit OP's policy, and pretty much no one would do it is the point.
Several CC issuers offer virtual card numbers for online purchases you can generate many #s with one card easily
Did you publish them anywhere? Thanks
Please tell us. :)
After fuming for a couple of days, I discovered that you could post to this forum without needing to register, and that you could post via a simple HTTP form post (this was before REST APIs). I figured that if the website couldn't be taken down (guess which country hosted it...), at least I could make it less useful!
So I wrote a bot that would periodically scan for posts asking for zips, and post replies with bit.ly urls that went nowhere. It also scanned for replies to posts that contained links, and randomly replied "the link is broken", or "thanks", or "the zip has a virus", all using a simple text generator with phrase templates, an username generator, and a game name generator.
What I didn't anticipate, but was obvious in retrospect, was that the bot started posting fake replies to its own fake posts. So for a few days, my bot was essentially running the forum by itself!
I eventually fixed this, as hilarious as it was. To get around IP blocking and rate limits (which I'm unsure I ever actually found), I distributed this bot to a handful of fellow indies whose games were being pirated in the same place as well.
I don't remember how or why I stopped using this, or whether it ever made any difference to our bottom line, but it was a silly source of entertainment for a few weeks :)
for books sold over the internet there is a 14 days money back gurantee anyway in the EU, but nobody ever used it anyway [2]
[1] https://www.fullstackoptimization.com/workshop
[2] https://www.fullstackoptimization.com/b/understanding-seo
Let's say your course is just you staring into space for 3 weeks while we all sit in silence. We sit in silence for 3 weeks, but I still care about SEO, so I'm not eligible for a refund.
What I want to hear is:
"If you finish the workshop and you feel like you wasted your time, I will give you your money back."
And then feel free, after politely saying, "I'm sorry this wasn't your thing, here's your refund", please do ask some "why" questions. If I'm eager to talk about it, then feel free to ask me to lunch.
Just don't make it sound like my refund is walled behind a lot of conditions and even more effort.
additionally my audience is devs, so the && vs || distinction makes it clear that we (can) use the same language
As others have mentioned, this feels a bit .. overly-prescriptive and even a little patronising ('the way you feel must tick these 4 boxes otherwise you are not being reasonable' is what I feel it conveys), though I think the intent was good. What if I learnt one small thing, but didn't feel that the rest of the workshop was useful?
That bit about inviting to lunch is basically "You clearly think I wasted you time and you are most likely upset with me (or think I am a scammer/poser/etc.), but let me drag you out to waste even more of your time AND make it truly personal."
[0] https://www2.bc.edu/thomas-chemmanur/phdfincorp/MF891%20pape...
If you take credit cards, no sale is final until the CC company finalizes settlements. The times for this can vary depending on card handler.
I know I use this to defend myself against unscrupulous or otherwise questionable merchants. But this can be easily turned to a bludgeoning weapon for customers to get their own way.
Anecdotally, I know over on reddit /r/ulpt "buying" and disputing or chargebacks are seen as getting free swag. Unethical in the extreme, but it works. The CC companies don't want to alienate customers from legit and bad transactions.
Most recently I bought a $550 dollar online course and the 1 year unconditional money-back guarantee was 100% the deciding factor for me to try it. I ended up loving it and will not be requesting a refund.
I've not seen the 110% money back guarantee in the wild however but it feels like a memorable offer. You'll have to carefully figure out how to avoid getting taken advantage of but I feel it might be a worthwhile risk.
I recall it being a sports nutrition business but selling something reasonably unique. I would estimate that it would be an average sale of $50-$100, perhaps a high of $300?
So long as you're making decent sales an occasional hit of $5-$10 and the even rarer hit of $30 is hardly terrible.
I vaguely remember some book author having an interesting typo related policy. His claim was, for each typo reported in his book, he would start out by paying 1 penny, and for the 2nd typo he would pay 2 pennies then 4 pennies then 8 pennies and so on. It was a crazy claim because if you double your pennies 30 times, it's over $5 million dollars. I can't remember who did this, but how's that for an incentive to buy the book haha.
https://en.wikipedia.org/wiki/Knuth_reward_check
Kind of scary how inaccurate my memory was on the exact strategy, but that's definitely the one I was thinking of.
After reading the comments here, I could be wrong.
Money-back guarantee for x days
-or-
x day Free Trial
...I would think the first would be easier to manage, but will the free trial pull more people in?
I feel like you'd have to A/B test your particular market to really know for sure.
Depending on the product, a timeboxed trial may not make sense. If I'm buying shoes, it makes sense to have a guarantee. If I'm consuming a productized service, the trial makes more sense. (to me)
We went crazy with our money back guarantee. We had countless people whose 'dog' ate their product while still on the doorstep. One person said their cows ate $250 worth. Another person bought a few hundred dollars worth used from someone on a random forum. They all wanted a full refund. A newly hired email marketing coordinator mistakenly sent an offer for free product to 50,000 existing customers that was meant for a small group of new customers.
In every instance, we didn't think twice and gave them what they wanted. The outlier bad actors didn't make a dent when you looked at the entire business.
The philosophy that they were exploiting is what made us worth $1bn.
[0]https://www.inc.com/profile/quest-nutrition
The other thing is that tests have proven people trust more if you offer a warranty or even a money-back warranty.
Skullcandy headphones are a great example, they're budget headphones that are nothing out there, a little pricy but they have a lifetime warranty. What's a lifetime warranty? They'll replace them as long as you are alive.
They wrote back to me saying, "Don't worry, the glue is edible." Ok cool. I don't want to eat the "glue", but I think they missed my point. So I reply suggesting people probably don't want to eat the glue so they should fix the production issue to improve the quality of their product, even if it's just aesthetic. They wrote back asking how much free product would make me happy. None. I didn't want anything for free, I just wanted to make them aware of the problem. But they're operating on the assumption that everyone who complains is a bad actor who wants something for free.
But sometimes a money back guarantee is just a good channel to get valuable feedback, if you're willing to accept it.
You'd be surprised how often that is true.
Most companies are willing to send free stuff in order to improve your mental image of their product or service.
What does improve my image of them is if they acknowledge the problem, treat it (and me) seriously, and make a credible-sounding promise that they'll fix the problem in the future. If all that's done, giving me a refund or replacement will further enhance the company in my eyes, but if it feels like they're just buying me off, it doesn't.
Companies hate the bad rep for chargebacks.
Most companies would rather refund your money with no questions than deal with the wrath of credit card companies.
I had a problem with a meal, something minor like an over cooked egg. When I returned it the manager said “Thanks so much for telling me. I will go make sure they do the next one right. And of course here’s a replacement.”
It really stood out to me because of the thank you, not for the replacement meal. Attitude is everything!
If you are working in customer support for a company that won't fix problems, a user telling you about a problem is just another problem.
Often customer support really really know about the problem, they just can't do anything much about it...
Noone's buying 500 headphones just to return them a money back guarantee.
The only issue you'll have is people abusing the crap out of stuff and expecting a money back guarantee.
One is legal, the other one is a crime for starters. Morally it feels fairly different too.
Personally, in my own purchasing decisions, warranties mean nothing to me (They're a huge hassle, and I've never had an experience with warranties that didn't make me feel like I've been ripped off) -- but money back guarantees mean a huge amount.
Buying something without trying it first is a very risky thing to do. A money-back guarantee (particularly a no-questions-asked one) removes that risk from me and makes it much more likely that I'll take a chance on a product.
And perhaps more importantly, how many of them would have gone on a campaign of vengeance had you not given them a refund, and spoken badly about your company to perhaps thousands of people through online forums.
I once saw a cow take a big cow sized bite out of the brand new, exposed vinyl seats of a speed boat that was parked in the driveway. She didn't seem to like it, but she took a few more bites just in case.
Source: Been to a rural area more than a handful of times.
That's what you get in the luxury grass as a service business!
[0]https://www.nicholasjrobinson.com/blog/culture-2-0/hacking-h...
It only works as long as the effort for a money-back is essentially not worth most customers' time. This is almost always the case for a sub $10 product, but the economics look different for e.g. a $100 product or a $1000 product.
If you're in the red, strapped for cash and still figuring out if your business works, that would be a hell of a gamble.
People avoid manipulating the little guy and usually the people at your doorstep early on are quite desperate for a solution.
If anything, this scales poorly to large companies, because they get on exploit forums and it's difficult to train staff to make the call differentiating between valid and fake claims.
They have a lot of sodium though
A study [0] of over 90,000 people found that “… At moderate intake, sodium may have a beneficial role in cardiovascular health, but a potentially more harmful role when intake is very high or very low. This is the relationship we would expect for any essential nutrient and health.”
[0]https://www.thelancet.com/journals/lancet/article/PIIS0140-6...
Ps. I don't trust a lot of research online : https://youtu.be/dQw4w9WgXcQ
A guarantee is only useful if:
1. You need to lower perceived risk of using your product. 2. You need to demonstrate confidence in your product.
There are dozens of other conversion problems that won't be addressed by a money back guarantee.
But there is a real cost of offering a money back guarantee: it may be distracting you from other issues. It may encourage a "throw stuff against the wall and see what sticks" type of mentality. Which can get you started, but random experimentation based on "best practices" and "do what the others are doing" is not the shortest path to very high conversion rates.
The real way to increase conversions is to "sleep with your customers". Get to know them so well, you know what their heart wants. You know the real reasons why they want your product or a similar one.
And then fulfill those desires. Give them what they want and explain it in a way that they understand.
But if you don't know your customer, which takes just a few days of conversation...well, you're throwing darts on at a "best practices" dartboard.
If you do your homework, you can narrow it down to:
I don't understand your product. I understand your product, but I don't see how it would help me. I don't trust you. I can't figure out how to do X on your website. Your product is priced too high/too low.
A money back guarantee does nothing to address to above 5 objections.
By doing this I was able to charge literally twice as much – one of people's biggest concerns with a freelancer is that they have very little idea of how skilled you actually are. And no one ever asked for a refund.
(I was also pretty careful with my client selection though – I'd bring this up towards the very end of a negotiating phase, to avoid adverse selection.)
> By doing this I was able to charge literally twice as much – one of people's biggest concerns with a freelancer is that they have very little idea of how skilled you actually are. And no one ever asked for a refund.
Not doubting you but how were you able to tell that was the influencing factor? Did anybody hint they were concerned they might not be happy with the final product?
Do you ask for any money upfront? I've heard of some people asking for 100% upfront with a refund guarantee.
I'll usually get some portion upfront and the rest on completion so they know they can withhold something if they're not happy.
I didn't ask for anything up front then, but I probably would now that I have an established career and more options (although I'm not consulting anymore.)
Edit: also, $2X was honestly well above my market rate at that point, I charged that much initially because I was already booked. But that's more evidence that the guarantee tactic worked.
The core issue with hourly is it means you earn less if you work faster and smarter. This disincentive is very bad for you and the client.
Also, the client is going to hold you to your estimate anyway and once you start getting close to it you're both going to get stressed and not do your best work. The client will start securitising your time sheets, you'll start eating hours to avoid angering the client, and you'll both waste hours every week on timesheets and billing. That's all time you're not putting into the project.
I'm not saying fixed price is always the best option but I prefer them. The only time I've been burned by them was when I wasn't the one deciding the fixed price. If you're suffering from scope creep and bad estimates, there's ways to fix that.
The problem with the project was essentially that the data was incredibly messy, and by the time I found this out the project was already well underway. So I could have abandoned the project, lost the fee, and screwed over my client...or put in a bunch of extra work to get the project over the finish line. I chose to do the latter.
I'm not confident enough in my ability iron out all such uncertainties in future projects – software is already hard to predict at a job, and even harder with new clients. Charging by week seems like the best compromise overall.
A fixed number of hours per week? How did you keep the client happy when they wanted to know how many weeks?
One issue is if you work smarter or faster is you're not going to earn more and there's only a fixed number of hours in the week. Your client is likely to be unhappy in the end when the costs get out of control too.
> The problem with the project was essentially that the data was incredibly messy, and by the time I found this out the project was already well underway. So I could have abandoned the project, lost the fee, and screwed over my client...or put in a bunch of extra work to get the project over the finish line. I chose to do the latter.
- Could you have asked to see the data first to avoid this?
- Could you have offered an initial paid discovery phase that would have given you time to go over things in more detail first and even prototype it?
- Could you have broken the project into chunks where some parts were fixed price and the really unsure parts were hourly?
> - Could you have asked to see the data first to avoid this?
> - Could you have offered an initial paid discovery phase that would have given you time to go over things in more detail first and even prototype it?
> - Could you have broken the project into chunks where some parts were fixed price and the really unsure parts were hourly?
I could, but (1) most of my projects are quite different from each other, so the risks change, (2) the benefit seems pretty small. My clients weren't clamoring for more predictable costs – mostly they wanted transparency if a project was going to take longer than expected, as well as the ability to wrap up or cut scope if that was the case.
(1) Sales Channel Flavour. This is a guarantee you use to improve conversion rates, by trying to remove any reluctance possible. This is usually where you find the "hoops" to lower the number of actual claimants.
Generally, highly optimized sales "funnels" are found in segments with high margins & high advertising costs. A 5% return rate is no big deal if you spend 40% on media/advertising.
(2) Heirloom Product. Say you sell a $500 camping knife. It's designed to last generations. Besides marketing, a lifetime guarantee frames the product mission in nicely concrete terms, with natural feedback mechanisms. IE, guaranteeing the product for life helps ensure you make it to last a lifetie.
(3) Just-easier flavour. This is more common now, with amazon/yelp/charegbacks/etc. Money back might just be the easier way of dealing with unhappy customers. For a mature company easy=cheap. For a startup, easy means minimizing "escalations:" Chargeback disputes, Let me speak to your manager, etc.
You need to watch out for no. 3. It could be in the "do things that don't scale" category.
'Return your grandfather's knife and we'll send you a new one you can pass down to your kids... because family matters'
It's highly dependent on the product and who you're selling to. What are the specifics?
I have a subscription based Chrome extension [1] that will stop working if you refund. I offer 7 day refunds in place of my ability to offer free trials right now. I get minimal refund requests so it's not something I worry about and I'm not going to invest time in winning over people that don't see enough value in the product after seven days.
[1] https://www.checkbot.io/
My video courses (tech courses on programming / ops) are a one time purchase and I offer a 1 year money back return policy, no strings attached. The only reason I even put a time limit on it is because without putting one, then it's not clear on how returns work or would require too many words to describe a lifetime return policy.
I'm a developer myself and having a 30 day return policy for information seems like a high pressure bullshit tactic. People live busy lives and trying to force someone into watching a 10 hour course RIGHT NOW otherwise they can't get a refund later on feels dirty.
In other words, I optimize for the happy path. I want to focus on making the experience as good as it can be for people who are interested in learning whatever topic they signed up for and aren't the type of person who will buy it, consume it and then return it.
The dishonest person who will buy your stuff, consume it, and then ask for a refund will do that with a 5 day, 30 day or 365 day return policy. That's just the type of person they are.
Absolutely. This is something I think companies get wrong so often.
As an example, Country Road (a clothing store in Australia) offers loyalty discounts based on your purchases - $10 reward voucher per $100-249 spend, or $35 per $250+ spend. Except, those vouchers expire after 30 days.
If I've just spent $250 on clothing, I'm unlikely to make additional purchases in the next 30 days. Their reward system doesn't encourage me to buy more clothes (there is only so much I can buy in a short period of time), and it does the opposite of encouraging my loyalty - it just makes me 'bitter' that I'm missing out on rewards.
Now, CVS receipts on the other hand -- often discounts expire within a couple days and I don't know anyone who shops for toiletries that often. I don't get it.
It's a maniacal system.
If it's the second the person would need to consume to make a judgement
If they don't like the content, then I still issue the refund even if they watched the whole course. This type of refund is extremely rare in my case. Most people know what they're getting into before they buy the course because the sales page has a video going over what we'll cover and the page itself has a detailed description of what's included.
We started out with the guarantee and used it prominently in our marketing copy, so I don't have numbers on conversion rate improvement.
We do offer money back guarantee, but no free trial. Yes, it does increase conversions but not in a significant way. It’s also an effective way to avoid chargebacks and keep poeple happy.
Most users requesting a refund made a mistake. I'm happy to refund them or offer credit, and the reputation I've built for customer support is well worth the cost. It comes out to tens of dollars a month in exchange for priceless unsolicited recommendations on social media (even from former customers and folks who haven't used the service).
There have been a few bad actors. One user demanded a refund for six months of service (we bill monthly) after finding that the service did not meet his needs. He did not receive the refund that he demanded. Of the hundred or so refunds that I issue each year, maybe one or two are not what the customer asked for.
I'm not in that position anymore, but a lot of my later purchases were based on what I learned while I was broke. Now I naturally default to O'Reilly books, for example, if I want a technical manual. Mostly because I downloaded a handful when I was in college.
If you're expecting your company to be around a while, there's a section of customers which will "abuse" your money-back guarantee, then later buy products from you legitimately, that wouldn't be accessible if you made it difficult to abuse the guarantee in the first place. And as many people have stated here, the "abuse" ends up being only a handful of people to begin with.
I'm ranting now, I guess I say all this to say, I could see having an absolute guarantee being profitable in the long run, but as the person who has to deal with entitled whiny consumers, I absolutely hate it.
"If you bought the wrong part, you now have a spare".
In other words, they never offered a refund, only replacement of the same product, and you had to send the old one back to prove it was broken on arrival.
People loved them and almost all of their customers ordered more than once, so it didn't seem to affect them much. But who knows, maybe they could have been a lot bigger offering refunds!