Ask HN: Any fun to program retro game engines?
I wonder if there's any game engines like pico-8, but which allow you to code in assembly.
Practically a portable VM with graphics and sound capabilities, which also emulates the hardware limitations of, say the NES.
I'm searching for such a thing because restriction breeds creativity and I'd like to learn an assembly language of some kind along the way.
4 comments
[ 3.9 ms ] story [ 20.1 ms ] thread[1]https://pixelvision8.itch.io/make
https://github.com/torch2424/wasmboy
Edit: This[1] is a pretty good tutorial, and the compiler being used is available for linux too.
[1]http://nintendoage.com/pub/faq/NA/index.html?load=nerdy_nigh...