Ask HN: Any fun to program retro game engines?

9 points by bananicorn ↗ HN
I wonder if there's any game engines like pico-8, but which allow you to code in assembly.

Practically a portable VM with graphics and sound capabilities, which also emulates the hardware limitations of, say the NES.

I'm searching for such a thing because restriction breeds creativity and I'd like to learn an assembly language of some kind along the way.

4 comments

[ 3.9 ms ] story [ 20.1 ms ] thread
Also check out WasmBoy / VaporBoy projects for Nintendo GameBoy emulation on the web. The goal here is not just preservation of retro culture. But wholesale extending the platform for a new generation. New demos, speedruns, multiplayer, etc.

https://github.com/torch2424/wasmboy