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The BBC should have titled this article "The company that made the worst video game".

As it reads, it was not the developer's choice to crank out a title in a fraction of the time of the usual project - especially on a platform that cannot be patched like modern games.

Yes, he accepted the deadline, but when management is obviously aware of the risks imposed by time, the failure is the responsibility of more than just the coder:

> "There was a manager who was assigned to make sure I was eating so that I'd be able to keep going."