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This looks neat but none of the screenshots show the dungeon. That is what I would expect to see from a dungeon crawler!
Thanks for the feedback! I went with a minimalistic concept and focused on the game mechanics and the design of the characters/enemies plus the various menus. I am currently working on improving some of the backgrounds like the dungeon feeling you mentioned.

The game pretty much starts in it so the second and third screenshot are fights you already do inside the dungeon so I totally get your point!

Being my first iOS game I am really curious to see and hear reactions and shape it along the way. I was really lucky to be able to collaborate with friends on assets and music to keep it free and without the annoying ads.

Nice very addictive game! When for Android?
That’s the number 1 question we get so we already started planning the android release. It’ll probably start once we polish a few things we envisioned for the iOS version.
This is really addictive! I made 52 rooms! what are the best scores? How far can I go?
Thanks! As far as you can go and you compete with the rest on the leaderboard. If you manage to pass the first boss at level 10 you unlock a new character that can join you in the future runs. With 100 unlockable chars the end game has lots of combinations and variety.

52 is pretty good score. Current top score is 160.

Any chance of a dark mode? The minimalist layout is nice but way too blinding.
That’s a great idea, we’ll look into it.