Hi folks, I thought the 30th anniversary of the Game Boy would be a good day to publish my current project.
MetroBoy is a sort of ultra-low-level Gameboy simulator, more like Verilog than the C++ it's written in. Since this is the first public release, there will likely be all sorts of bugs. Let me know how it runs on your machine and I'll be around to answer questions here.
Haven't synthesized the whole thing yet. The chunks I did run through Vivado (spu, mbc, parts of gpu, parts of cpu) have me guesstimating at around 6000-8000 luts once it's all translated and pulled together.
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[ 3.2 ms ] story [ 21.2 ms ] threadMetroBoy is a sort of ultra-low-level Gameboy simulator, more like Verilog than the C++ it's written in. Since this is the first public release, there will likely be all sorts of bugs. Let me know how it runs on your machine and I'll be around to answer questions here.