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Now developers need to look for new/alternative methods of monetisation. We’ll see what those will be, but maybe surveys, which I am hearing a lot about these days.”

I’ve got a crazy idea. Charge money for the apps.

Woah, take it easy there, Satan! ;)

Kidding aside, it's clear that the model for paying up front for something you don't know you'd like isn't ideal. I think it's simple and honest, which is great, but it's not without its issues. I think if Apple creates a good refund policy though, it would make this model more appealing for many developers.

Of course depending on the policy specifics, that could change the nature of the games being developed, but I think it's a worthwhile direction to explore nonetheless.

I’ve never heard reports of it being difficult to receive a refund from Apple for an App Store purchase. I’ve received a few when an in game purchase transaction was faulty.

But here is the official policy.

https://support.apple.com/en-us/HT204084

Yeah I've seen this page.

I meant a policy which is a bit more specific, applying only to games rather than to all apps. Something akin to Steam's policy where you can get a refund no questions asked if you haven't played too much of a game.