Anyone own some of these books and can comment on how good they are?
I've read/skimmed real time rendering, physically based rendering, Game Engine Architecture, Graphics Codex and the book of shaders and am wondering how these books compare.
Of all the bundle books, I only own a physical copy of "3D math primer for graphics and game development".
Having no prior experience on computer graphics before, I love the book: it is well-written, concise and explains greatly lots of computer graphics stuff.
There are more math-heavy chapters so it's not a light reading, but little by little one can learn a lot from it.
I highly recommend it as a base to learn the mathematical concepts and the terms used in the computer graphics context.
It would be really nice if publishers created "Humble Bundles"of PRINTED books. Sure, I love my Kindle, but reading development-related texts as ebooks or PDFs is painful.
5 comments
[ 3.2 ms ] story [ 19.8 ms ] threadI've read/skimmed real time rendering, physically based rendering, Game Engine Architecture, Graphics Codex and the book of shaders and am wondering how these books compare.
Having no prior experience on computer graphics before, I love the book: it is well-written, concise and explains greatly lots of computer graphics stuff.
There are more math-heavy chapters so it's not a light reading, but little by little one can learn a lot from it.
I highly recommend it as a base to learn the mathematical concepts and the terms used in the computer graphics context.