Many of the reviews (and my first impression) were "Oh. It's a flash game", which I'm habitually used to paying nothing for on Newsgrounds or Kongregate or wherever.
Given the number of people who are playing vs. the number buying I wonder if you might generate more revenue from advertising than from straight app sales.
That's a good point; we've thought about it. As a knee-jerk reaction, the idea doesn't sit well with us because it's a less-than-ideal experience. Users don't want to sit through or be saturated with ads, but I guess it does come with the "web-based game" territory.
I guess I don't really see it as an either/or scenario. Why not leave the app on Chrome app store and also put it into circulation on Kongregate or wherever?
Have a look into http://flashgamelicense.com if you haven't already. If you have a quality game, you can actually end up with a bit of a bidding war going on between potential licensees, and most deals allow you to sell again to other sites after an exclusivity period. Each of our Pretender games so far (http://launchingpadgames.com/games/the-pretender-trilogy/) has earned in the high four-figures, with zero in-game advertising except for fairly tasteful co-branding from the sponsoring sites.
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[ 3.7 ms ] story [ 32.9 ms ] threadGiven the number of people who are playing vs. the number buying I wonder if you might generate more revenue from advertising than from straight app sales.
Newgrounds! I guess they could sort of be about the news if you include their topical news games (http://www.newgrounds.com/portal/view/528055) but otherwise... maybe not :p
one suggestion that may make me pay, add collaborative multiplayer (where only one person have to pay for the game)