Apple Charging to Keep Apps in Store
No. Apple's Developer Support claimed on the phone that keeping an existing app in the store if the developer isn't paying the annual $99 tribute would be a safety concern, "like an airport letting an unscanned bag through security". This really, really doesn't make sense: aside from the other disanalogies, if anything it's more like an airline kicking out a bag that they've already scanned and deemed safe because the owner refuses to pay them again in perpetuity.
The other justification Apple gave for the $99 per year fee was the storage and delivery costs of delivering my apps. For the record, my largest app is 40mb.
I have two suggestions for Apple. The first is a no-brainer: any authorised app should be allowed to stay in the store for as long as the platforms it works on are still supported, without the developer having to pay an annual tribute.
The second is a bigger step, but I think a reasonable one: Apple should have a free tier for small app developers. For example, it should not require an annual paid subscription to create and maintain free, ad-free apps.
Big tech companies are under a lot more scrutiny these days for abuse of market power, and this strikes me as the kind of reason why: I just don't believe that in a competitive market the equilibrium cost for a basic developer account would be anything close to $99 per year, or that Apple would kick existing apps out of its store unless the developer keeps paying every year.
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[ 4.8 ms ] story [ 73.5 ms ] threadIn the pre-Apple days, mobile app makers on J2ME, BREW, Symbian etc had to give up to 70 percent to marketplaces and spend potentially up to 50 thousand dollars or more to code sign each app across multiple device types. $99 for code signing all the individual developers apps across all devices and publishing it was unheard of at the time and truly shocking compared to the old paradigm. Goolge then made it free and only later charged $25.
That's interesting, about the pre-Apple days, I didn't know that. Do you know how/why Google manages at $0 per year though (with a $25 one-off fee), while Apple charges $99 per year? It's really hard for me to believe that Apple's price would survive in any kind of competitive market, but I'm willing to be convinced.
For the equivalent experience that users now demand and expect on Android, it is usually much more difficult and nuanced to achieve.
Google has gotten better at treating developers with love, but it is probably not their main priority.
In fairness there is tons of scamware, and general garbage in the play store.
I've heard this from a few people here, but I'm not convinced that the $99 fee is the relevant differentiator -- Apple already has stricter requirements to get into the store (e.g. apps have to be "original" and can't duplicate functionality of an existing app), and it feels to me like for any particular form of scamware Apple can just ban it directly -- I'm not sure how the $99 per year fee helps, because if anything scammers/spammers are more effective at making money off their apps than most of us so should be more willing to swallow the fee. (Also I'm still annoyed that Apple is kicking out apps that have already paid the fee and been approved/authorised -- no matter what the relevant filter is those apps have already passed it)
Neither is an Apple computer which makes your whole point moot.
These are probably not their target audience then.
> they charge monopoly pricing because they're (currently) able to.
iOS has a 22% market share according to the first result on Google. That's not even remotely close to a monopoly.
that's worldwide, in the U.S. they're at 45%. And it's not a traditional duopoly in that there's huge lock-in -- I can buy Coke one day and switch to Pepsi the next (or whatever), but once a customer is on a particular phone they're locked into that platform's app store. So, yeah, I think they're exercising monopolistic pricing when selling access to their app-store.
And even if we go by 45%, that's still not close to a monopoly. You're not by any means forced to publish apps on their app store.
[1] https://www.countriestoday.com/smartphone-users-by-country/
I still do think that Apple is employing monopolistic pricing on the app store, though -- they don't have a monopoly on the smartphone market, for sure, and indeed their smartphone prices are (certainly premium but still) constrained by the prices of other competing phones. Once a customer owns an iPhone, though, the Apple app store is the only way to reach them. And Apple's pricing for developer accounts seems to reflect that - I really don't believe $99 is the equilibrium price here, nor that policies like kicking apps out the store as soon as the developer stops paying would survive in a competitive market.
I'm absolutely not forced to publish my apps to Apple, and obviously I'm taking the option not to publish them there now. And please don't get me wrong, my apps are super trivial and nobody will actually miss them when they're gone. But it does seem sad to me that both me and my potential future users will lose out (in whatever small way) because of Apple's non-competitive developer account pricing, even when I would have been very happy to pay the fair market rate for a developer account.
$99 might be steep, but $10? Sure.
I am an iOS/macOS developer myself and have few apps in (Mac) App Store as well, I think the $99/ year serve as a motivation for me to keep on improving my app (to sell more to cover the cost), the $99/yr would probably weed out spammers as well. Try and compare how many spam apps in Play Store vs App Store.
A couple of people have made this Play Store spam-apps comparison but personally I feel like the more relevant differentiator is that Apple seems much more stringent on which apps it accepts (e.g. rejecting "duplicate apps" if someone else has filled the same niche already, which Play doesn't claim to do), rathe rather the $99 charge. That said, I never actually had an issue with spam apps in the Play store -- I'm sure they're out there but my experience as a user is that if I'm looking for X then the top three results are reasonable solutions to X and I'm going to pick one of them, and never get further down in the store. Has your experience been different?