The gaming part comes from single thread / low thread count performance. For instance, in many games, having a lower ST perf means losing frames by "bottlebecking" the system.
It's largely the lack of anything specific that marks it as a gaming part. The Ryzen chips are AM4 socket and have 24 PCIe lanes and dual channel RAM.
It's slightly smooshing the line between Consumer/Desktop parts and High-End Desktop (HEDT) parts, but AMD's HEDT/Workstation CPUs are Threadripper on the TR4 socket and have 64 PCIe lanes and quad channel RAM, and its Workstation/Server are Epyc on the SP3 socket with 128 PCIe lanes and 8 channel RAM.
(There may also be more specific stuff WRT how it handles threads and memory. Threadripper has a specific gaming mode that basically shuts off half the chip to simplify threading and optimize memory access for software, at the expense of having less resources available overall. Not seen a hands-on with the Ryzen 3000 chips that covers NUMA/UMA etc, but as it's only dual channel I don't think it'll be required. YMMV, IANAL.)
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[ 3.1 ms ] story [ 17.2 ms ] threadThey don't seem to have any specific feature (other than just generally good performance) that would make them specifically better for gaming.
It's slightly smooshing the line between Consumer/Desktop parts and High-End Desktop (HEDT) parts, but AMD's HEDT/Workstation CPUs are Threadripper on the TR4 socket and have 64 PCIe lanes and quad channel RAM, and its Workstation/Server are Epyc on the SP3 socket with 128 PCIe lanes and 8 channel RAM.
(There may also be more specific stuff WRT how it handles threads and memory. Threadripper has a specific gaming mode that basically shuts off half the chip to simplify threading and optimize memory access for software, at the expense of having less resources available overall. Not seen a hands-on with the Ryzen 3000 chips that covers NUMA/UMA etc, but as it's only dual channel I don't think it'll be required. YMMV, IANAL.)