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The lack of a popcount instruction in RISC-V has made many of us distrustful of the whole project. But if the Bitmanip extension goes forward, RISC-V could end up as the best-equipped ISA of all for bitwise operations.
Intel's PEXT and PDEP instructions are the #1 innovation to bit-manipulations. Its basically bitwise gather / bitwise scatter, some of the most flexible operations I've ever used personally.

Popcount is... ridiculously standard. Even GPUs offer 64-bit popcount. Bit-reversal is surprisingly useful in my experience as well (ARM and GPUs offer single-cycle bit-reversal). So I'm surprised to hear that RISC-V doesn't have popcount standard.

Bit-reversal is great because adder-circuits carry only goes in one direction. So all of the "least-significant set bit" tricks that are done can be inverted into "most-significant set bit" rather easily with just a bit-reversal. x86 is missing out on bit-reverse, while all other platforms (GPUs, ARM, and Power9) seem to have it.

I'm also of the opinion that multiply-xor-bitreversal-multiply is a very powerful hashing tool (multiplication by odd numbers is 1-to-1 bijective, xor is 1-to-1 bijective, bitreversal is 1-to-1-bijective... so a multiply-xor-bitreverse-multiply cycle can transform any number into a singular 'random' number across all 64-bits space). x86-fans don't get bit-reversal, but bswap can be used to largely the same effect for hashing.

Popcount is ridiculously standard as many US government computer contracts require chips that support that operation. Also popcount is very useful if you are doing cryptanalysis.
Without having a popcnt instruction it's faster to use a SWAR approach instead of that Kernighan trick.

http://graphics.stanford.edu/~seander/bithacks.html#CountBit...

Author here. Yeah, you can expect some more SIMD and SWAR articles from me in the future I hope. Was trying to keep it short and sweet :)
I would be very interested in reading those. Please post them here when you do. Cheers.
You are obviously already on top of the concept, but in the paper "Faster Population Counts Using AVX2 Instructions" we tried to give a clear explanation (with diagrams) of how it can be faster to roll your own popcnt using Carry-Save-Adders: https://arxiv.org/abs/1611.07612
I'll attempt a lay explanation of kernighan's trick without referring to hardware logic.

1. Say your odometer is showing 146799. The next reading is 146800. If it is 146999, the next reading is 147000. Observe that if you run the odometer in reverse, all trailing 0's get flipped to 9, and the last non-zero digit is decremented. The digits to the left are unaffected. Let's do this in binary.

2. Take any bitstring x, and focus on the last 1 bit. By definition (of 'last'), the bits following that bit are all zeroes. That is, x is of the of the form

   .....1,  .....10, .....100  etc.

3. Now run the odometer in reverse. x-1 is of the form

   .....0,  .....01, .....011  etc.
Observe (a) the "...." part remains unchanged. Only the bits following and including the last set 1 are flipped. (b) the position of the last '0' in x-1 is the same position as the last '1' in x.

      x   = 10101100
      x-1 = 10101011
4 Bit-wise & the two. The "..." part remains unchanged, the trailing zeroes of 'x' remain unchanged. Therefore, only the last 1 of x is set to 0

    x&x-1 = 10101000
5. In a loop, compute x &= x-1. In each iteration, it sets the last bit in x to zero. Count the number of iterations until x == 0.