Something like this was not in the game files? How could they not have know? In Wow they always found everything within the first day of a new patch on the ptr.
But this is what I love about stories of Eve, massive wars across the stars
These NPCs have been in the game forever and there are sections of space specifically to PvE farm/engage them.
Some of the articles point out this added to the initial confusion in the early waves of the attack because it was already an existing strategy for a player to get a (small) fleet of these NPCs following them to a station (either for the station to help pick the fleet apart for easier farming, or to annoy the station of a neighbor). There was an early question apparently if some players had found a way to get larger than usual fleets of the NPCs to follow them in that previous manner.
IIRC Drifters were added in a couple years before Universal Paperclips was around, it's just the recent behavior is new. Besides, it's not like the term "drifter" is a modern concept.
Wild idea... the creators of Eve introduced the “hostile” aliens (drifters) in order to unite the rest of the players against the common threat and then to make them shuffle the cards and make a fresh start. Like a universal war where humans come together and then after the war they make peace with each other (until the cycle is repeated)
Makes sense to me. I wonder if they will be able to fight the Drifters more effectively as a unified player force? As long as they are not attacking all of the largest structures simultaneously that would probably be the case.
I think it would be interesting if the game company just keeps slowly increasing the numbers to see if the empires will join up. If they don't and are destroyed then maybe that's what they deserve.
I'm happy CCP is finally injecting some PVE into the PVP sandbox in the right way. I always felt the whole Jovian/Drifter/Triglavian arc was just boring since it didn't affect players in the least. Now it finally does have impact and now everyone has to keep their eyes peeled for more than the alliances or merc corporations knocking down your POS. Now you got Drifters who you don't know where or when they'll strike. It really raises the stakes. It's the kind of thing that I really wish MMOs would have where the NPCs can strike back rather than being just a loot farming thing.
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[ 0.65 ms ] story [ 52.0 ms ] threadBut this is what I love about stories of Eve, massive wars across the stars
I think that is unlikely
Some of the articles point out this added to the initial confusion in the early waves of the attack because it was already an existing strategy for a player to get a (small) fleet of these NPCs following them to a station (either for the station to help pick the fleet apart for easier farming, or to annoy the station of a neighbor). There was an early question apparently if some players had found a way to get larger than usual fleets of the NPCs to follow them in that previous manner.
Is this a Universal Paperclips reference?
https://universalpaperclips.gamepedia.com/Drifters
I think it would be interesting if the game company just keeps slowly increasing the numbers to see if the empires will join up. If they don't and are destroyed then maybe that's what they deserve.