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It seem to run smooth. Very impressive. You should make a blog post/article on how you did the game and the problems and challenges you solved. Should make it playable on mobile, use accelerometer or what not.
Thanks, for the compliment. I'll consider writing a blog post in the future.

It's actually kind of playable on android at the moment, but only if you have a keyboard or gamepad plugged into the device.

I'm not really into mobile games and find touch screen controls a bit annoying to use so I haven't considered adding support for it yet.