The physics is "different" enough from SMB that I feel a little disoriented, but that could also be because I'm not used to controlling motion with my right hand, and jump/run with my left.
It's funny about that because I grew up playing keyboard-controlled games like Jazz Jackrabbit where it was right hand arrow keys and left hand jump/shoot/action. This is still natural to me today, and indeed, games like Hollow Knight and Celeste have this control scheme as the keyboard default, despite that pads have always had movement on the left thumb, and kb/mouse games like shooters also put the movement on the left hand.
Anyway, it was just funny watching my 8 year old daughter struggle to play a game with right hand arrow keys recently, and realising that her only experience has always been left thumb gamepad— she did much better once I paired up a DS4 for her to use.
So what is novel or unique here? It’s a half finished demo/game of derived assets. This is like the stuff I made as a beginner.
I thought based on the name that it was some clever hack using only HTML and CSS (with maybe just a little cheating for input). But it looks like just a regular old js demo.
Edit: A search of github will show hundreds of similar projects, most of them for undergrad assignments. Maybe I am a snobbish dick but I expected something more notable than run of the mill undergrad projects when coming here.
It also looks to me like something made by a beginner. But from that impression I have the opposite take: why write this comment at all? Your comment only will serve to discourage this person, who is just getting started and not sure if they should continue down this path.
Does this project belong on HN? Probably not. Does your comment contribute anything? Definitely not.
> Your comment only will serve to discourage this person, who is just getting started and not sure if they should continue down this path.
I don't know about that, if nobody told me that my kid projects sucked I may not have tried to make them better and would have stayed content with their sorry state and would just have doubled down on them without ever seeing what's wrong... and then I would make everyone cringe around me like 30 years-old spouting cringy RPG Maker games :-)
The original comment is only discouragement, not critique. There’s a huge difference! Some people work harder when simply discouraged; it sounds like you’re that type of person. Not everyone is like that.
How is writing this comment helpful to your pursuit of finding something novel or unique? Next time simply click the link above or below it, or better yet make something novel/unique yourself.
22 comments
[ 2.8 ms ] story [ 53.3 ms ] threadThe physics is "different" enough from SMB that I feel a little disoriented, but that could also be because I'm not used to controlling motion with my right hand, and jump/run with my left.
Anyway, looks like a fun hobby project!
Anyway, it was just funny watching my 8 year old daughter struggle to play a game with right hand arrow keys recently, and realising that her only experience has always been left thumb gamepad— she did much better once I paired up a DS4 for her to use.
* A cease and desist form letter to the author
and
* A DMCA Takedown Notice to Github to remove the repository
Nintendo doesn't really understand the concept of fan works yet. most corporations would love to have this sort of loyalty.
I thought based on the name that it was some clever hack using only HTML and CSS (with maybe just a little cheating for input). But it looks like just a regular old js demo.
Edit: A search of github will show hundreds of similar projects, most of them for undergrad assignments. Maybe I am a snobbish dick but I expected something more notable than run of the mill undergrad projects when coming here.
Does this project belong on HN? Probably not. Does your comment contribute anything? Definitely not.
I don't know about that, if nobody told me that my kid projects sucked I may not have tried to make them better and would have stayed content with their sorry state and would just have doubled down on them without ever seeing what's wrong... and then I would make everyone cringe around me like 30 years-old spouting cringy RPG Maker games :-)
http://www.janis.or.jp/users/segabito/JavaScriptMaryo.html