Ask HN: Is this a better model for freemium games? Has it been used already?
The idea is to have freemium games that are completely free as long as you maintain a streak of passing at least one level per day.
When your streak ends, you would lose progress (e.g., a passed level becomes "unpassed" for each day that you don't pass a level).
You would only pay to avoid having to replay "unpassed" levels.
Do you think this model would be successful? Has it already been used in some game(s)?
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[ 4.0 ms ] story [ 33.2 ms ] threadHaving streaks might stress-out and frustrate the users...
[1] https://play.google.com/store/apps/details?id=com.mediocre.s...