Bobby Fischer would have loved this. He was constantly complaining that chess had become boring because everyone had "memorized the strategy books". That's why he invented Chess960[0].
This is great! Nice one! I'm intrigued by the idea of infinite chess - I'm thinking a chess game that when a piece is taken it reappears on it's starting square (when it's next free).
You might also be interested in Shogi. Captured pieces can be redeployed onto the board with relatively few restrictions in terms of location. It's fun! https://www.chessvariants.com/shogi.html
I get that; I was just asking the parent to explain why check rules differ in this format. (It’s okay though, another comment put it in a way I understood.)
The idea is great, but seems the implementation (when playing a game) doesn't quite work out well from an UX perspective. I kept struggling to move pieces, while the AI was able to move multiple pieces in a few seconds.
Perhaps I wasn't holding it the right way, but it's something I'd want to play against friends in the future. Great stuff paladin314159!
Are you playing on your phone? I never really solved the UX problem on mobile because of the necessary speed/accuracy of moves. The original game was only on PC.
Not the original poster, but I tried it from my phone. I found it sort of playable. Pieces mostly moved where I wanted them to. The ai does seem to be able to move more pieces than would be humanly possible at a time though. I started, I moved one pawn and in the same time the ai moved 5 pawns and a knight simultaneously. It would be fun against a human opponent using the same kind of device I think.
This reminds me of the kick-chess with dices I used to play when I was bored of traditional chess. You and your opponent would roll dices, whoever had higher number would kick a piece of its own with fingers to go bump over as many pieces of the opponent. Win the game when you kicked all pieces of your opponent off the table. Hit too hard and your finger would bleed. Hit too low and you might only kick over a single or sometime even none of your opponent pieces. Use always the same finger for kicking was one of the rules. After 3 or 4 games, your finger would hurt so much that you'd also want to stop, but there was another rule - who was saying 1st to stop playing was automatically giving 3 games to the opponent. So you wanted to either have at least 4 games ahead then stop or on a tight match you'd grind through your pain to outlast the opponent's pain. Good times.
Somebody should implement this in the physical form.
Here's an idea:
Strong magnets (or just pieces of strongly ferromagnetic material) would be embedded at the bottom of the chess pieces; the board would use a strong solenoid on each square to fix the piece once it touches down. Alternatively, the bottom of each chess piece could have a hermetic seal ring, and there's a hole at the centre of each square that will create a vacuum to fix the chess piece in place.
The pieces could be (3D printed) in translucent material with an induction circuit with an LED inside. The LED will glow at various intensities to represent the cooldown.
I think the moves should be near-instant, here you can see the pieces moving and dodge them. That's probably the less "chess-like" feature of the game.
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[ 3.2 ms ] story [ 75.4 ms ] threadI also recreated this amazing game a while ago because I could not find it any longer: https://github.com/PetterS/realtimechess
[0] https://en.wikipedia.org/wiki/Chess960
Not sure what happened to it but here is the wiki:
https://en.wikipedia.org/wiki/Kung-Fu_Chess
https://en.m.wikipedia.org/wiki/Kriegspiel_(chess)
Edit - something like what I suggested exists - https://en.m.wikipedia.org/wiki/Infinite_chess
There is an advantage of moving into check quite often. (A check with a rook across the board is quite weak)
Better to just play until the king is captured. (This is also how regular check is equivalently played)
Perhaps I wasn't holding it the right way, but it's something I'd want to play against friends in the future. Great stuff paladin314159!
Are you playing on your phone? I never really solved the UX problem on mobile because of the necessary speed/accuracy of moves. The original game was only on PC.
https://quickbytegames.com/en/games/chezz/index.html
Interesting.
Here's an idea: Strong magnets (or just pieces of strongly ferromagnetic material) would be embedded at the bottom of the chess pieces; the board would use a strong solenoid on each square to fix the piece once it touches down. Alternatively, the bottom of each chess piece could have a hermetic seal ring, and there's a hole at the centre of each square that will create a vacuum to fix the chess piece in place.
The pieces could be (3D printed) in translucent material with an induction circuit with an LED inside. The LED will glow at various intensities to represent the cooldown.