Just launched this little game of mine - Astro Golf. You can think of it as Desert Golfing but in space. I think it was on an HN comment that I first heard about DG many moons ago, so it felt fitting to post this back here.
I'm a one-person team, doing this part time, and this is my first game. I hope you enjoy it. I'd be thrilled to answer any questions you have about how I made the game! It was definitely a learning experience.
I made it using Unity. In hindsight, I wouldn't use Unity again: the physics is really buggy if you want to do anything non-vanilla. For example, running physics at faster than realtime can give different results to 1x (this is important when automatically testing levels for playability - I computationally verify that each level can be solved with a hole in one).
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[ 3.3 ms ] story [ 21.9 ms ] threadJust launched this little game of mine - Astro Golf. You can think of it as Desert Golfing but in space. I think it was on an HN comment that I first heard about DG many moons ago, so it felt fitting to post this back here.
I'm a one-person team, doing this part time, and this is my first game. I hope you enjoy it. I'd be thrilled to answer any questions you have about how I made the game! It was definitely a learning experience.
Peace