Advanced materials not only for Design but also for Simulation
MaterialPass materials as digital catalogs not only hold Physically Based Rendering (PBR) textures/colors (Metal - Roughness) but also hold extra Data/Information like mass, weight, water consumption, etc, and anything we see today (or will see tomorrow) as Psets and Qtos in Industry Foundation Classes (IFC) and other schemas for “simulation” purposes
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[ 2.7 ms ] story [ 22.7 ms ] threadMaterialPass materials as digital catalogs not only hold Physically Based Rendering (PBR) textures/colors (Metal - Roughness) but also hold extra Data/Information like mass, weight, water consumption, etc, and anything we see today (or will see tomorrow) as Psets and Qtos in Industry Foundation Classes (IFC) and other schemas for “simulation” purposes
What do you think about?