Busting, Sony’s Ghostbusters AR Display (and a Little Sprite History) (kguttag.com) 6 points by pro_zac 6y ago ↗ HN
[–] pro_zac 6y ago ↗ I found the history of front-end vs back-end video processing especially interesting. We've become so used to doing everything on the front end and buffering it. New use cases in AR and VR are pushing engineers to change their approach.
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