The southern bit doesn't strike me as efficient at all. to go to a neighbouring blob, you'd have to go all the way to the central one, and then back down again.
I wnder if you could build elevation into this sort of 'analog simulation', maybe in the form of something that a slime mould doesn't like to grow over?
It would probably be tough to get them to grow like switchbacks, tunnels, and bridges though...
"When making experiments it is difficult to resist an impulse to imitate a largescale disaster leading to contamination of one of the urban areas spreading
to the surrounding areas."
Sim City players and biology academics are basically the same then, it would seem!
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[ 3.7 ms ] story [ 23.1 ms ] threadIt would probably be tough to get them to grow like switchbacks, tunnels, and bridges though...
Sim City players and biology academics are basically the same then, it would seem!